void LoadSaves() { filepath = JsonManager.GetCurrentPath(); if (Directory.Exists(filepath)) { di = new DirectoryInfo(filepath); fi = di.GetFiles("Save?.sav"); if (fi.Length > 0) { EmptyText.gameObject.SetActive(false); for (int i = 0; i < fi.Length; i++) { JsonManager.DeserializeData(fi[i].Name); GameObject savedGame = Instantiate(SavedGamePrefab); savedGame.transform.SetParent(SavedGameContent); savedGame.transform.localScale = new Vector3(1, 1, 1); savedGame.transform.SetSiblingIndex(0); string scene = (string)JsonManager.Json()["scene"]; string date = (string)JsonManager.Json()["dateTime"]; savedGame.GetComponent <SavedGame>().SetSavedGame(fi[i].Name, scene, date); saveCache.Add(savedGame); } } else { EmptyText.gameObject.SetActive(true); } } }
void Start() { inventory = GetComponent <Inventory>(); objectives = GetComponent <ObjectiveManager>(); player = GetComponent <HFPS_GameManager>().Player; switcher = player.GetComponentInChildren <ScriptManager>().GetScript <ItemSwitcher>(); JsonManager.Settings(SaveLoadSettings, true); if (saveableDataPairs.Any(pair => pair.Instance == null)) { Debug.LogError("[SaveGameHandler] Some of Saveable Instances are missing or it's destroyed. Please select Setup SaveGame again from the Tools menu!"); return; } if (Prefs.Exist(Prefs.LOAD_STATE)) { int loadstate = Prefs.Game_LoadState(); if (loadstate == 0) { DeleteNextLvlData(); } else if (loadstate == 1 && Prefs.Exist(Prefs.LOAD_SAVE_NAME)) { string filename = Prefs.Game_SaveName(); if (File.Exists(JsonManager.GetFilePath(FilePath.GameSavesPath) + filename)) { JsonManager.DeserializeData(filename); string loadScene = (string)JsonManager.Json()["scene"]; lastSave = filename; if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == loadScene) { LoadSavedSceneData(true); } } else { Debug.Log("<color=yellow>[SaveGameHandler]</color> Could not find load file: " + filename); Prefs.Game_LoadState(0); } } else if (loadstate == 2 && Prefs.Exist(Prefs.LOAD_SAVE_NAME) && dataBetweenScenes) { JsonManager.ClearArray(); Prefs.Game_SaveName("_NextSceneData.sav"); if (File.Exists(JsonManager.GetFilePath(FilePath.GameDataPath) + "_NextSceneData.sav")) { JsonManager.DeserializeData(FilePath.GameDataPath, "_NextSceneData.sav"); LoadSavedSceneData(false); } } } }
void Start() { switcher = Camera.main.transform.root.GetComponentInChildren <ScriptManager>().GetScript <ItemSwitcher>(); saveableObjects = FindObjectsOfType <SaveObject>(); JsonManager.Settings(SaveLoadSettings); JsonManager.EnableDebugging(true); if (PlayerPrefs.HasKey("LoadGame")) { loadGame = Convert.ToBoolean(PlayerPrefs.GetInt("LoadGame")); if (loadGame && PlayerPrefs.HasKey("LoadSaveName")) { string filename = PlayerPrefs.GetString("LoadSaveName"); if (File.Exists(JsonManager.FolderPath(FilePath.GameSavesPath) + filename)) { JsonManager.DeserializeData(filename); string loadScene = (string)JsonManager.Json()["scene"]; lastSave = filename; if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == loadScene) { LoadSavedSceneData(true); } } else { Debug.Log("No load found: " + filename); loadGame = false; } } if (!loadGame && dataBetweenScenes) { JsonManager.Clear(); if (File.Exists(JsonManager.FolderPath(FilePath.GameDataPath) + "_nextSceneData.dat")) { JsonManager.DeserializeData(FilePath.GameDataPath, "_nextSceneData.dat"); LoadSavedSceneData(false); } } } if (fadeControl) { fadeControl.FadeOutPanel(); } }