Exemple #1
0
//EventHandling
    public void isPlayerDead()
    {
        if (player.isDead && levelItemUI.LP <= 1)
        {
            Time.timeScale = 0f;
            //Save Score
            SavingScore();

            //delete save
            PlayerPrefs.DeleteKey("ContinueScene");

            //Show UI
            restart.gameObject.SetActive(true);

            if (player != null)
            {
                Destroy(player.gameObject);
            }
        }
        else
        {
            Destroy(player.gameObject);
            levelItemUI.LP -= 1;
            jsonManager.CreateJson();
            GameObject Player = Instantiate(PlayerPrefab);
        }
    }