public void SwitchLook() { if (!enabledSensor) { sensor.enabled = true; lookJoystick.CleanUp(); lookJoystick.enabled = false; lookJoystick.gameObject.SetActive(false); lookCircle.SetActive(false); enabledSensor = true; } else if (enabledSensor) { sensor.enabled = false; lookJoystick.gameObject.SetActive(true); lookJoystick.CleanUp(); lookJoystick.enabled = true; lookCircle.SetActive(true); enabledSensor = false; } }