public GreenkeeperWorker(AccountEntity player, JobVehicleEntity vehicle) : base(player, vehicle) { player.Client.TriggerEvent("JobTextVisibility", true); Player = player; InProgress = true; JobVehicle = vehicle; }
public DustmanWorker(AccountEntity player, JobVehicleEntity vehicle) : base(player, vehicle) { Player = player; InProgress = true; NonVisitedPoints = JobsScript.Garbages; JobVehicle = vehicle; }
public CourierWorker(AccountEntity player, JobVehicleEntity jobVehicle) : base(player, jobVehicle) { }
public void RespawnJobVehicle(CharacterEntity worker) { JobVehicleEntity jobVehicle = new JobVehicleEntity(JobEntityModel.VehicleModel, JobEntityModel.RespawnVehiclePosition, JobEntityModel.RespawnVehicleRotation, worker); CurrentVehiclesInWorld.Add(jobVehicle); }