Example #1
0
 protected override void Enter(JabaliEnemy.JabaliInputs input)
 {
     if (input != JabaliEnemy.JabaliInputs.PETRIFIED)
     {
         anim.SetTrigger("HeadOk");
     }
 }
Example #2
0
 protected override void Enter(JabaliEnemy.JabaliInputs input)
 {
     if (input != JabaliEnemy.JabaliInputs.PETRIFIED)
     {
         anim.SetBool("HeadAttack", true);
         combatDirector.RemoveToAttack(enemy, enemy.CurrentTarget());
     }
 }
Example #3
0
 protected override void Exit(JabaliEnemy.JabaliInputs input)
 {
     if (input != JabaliEnemy.JabaliInputs.PETRIFIED)
     {
         timer = 0;
         anim.SetBool("Parried", false);
     }
 }
Example #4
0
 protected override void Exit(JabaliEnemy.JabaliInputs input)
 {
     if (input != JabaliEnemy.JabaliInputs.PETRIFIED)
     {
         anim.SetBool("ChargeAttack", false);
         timer = 0;
     }
 }
Example #5
0
 protected override void Exit(JabaliEnemy.JabaliInputs input)
 {
     if (input != JabaliEnemy.JabaliInputs.PETRIFIED)
     {
         timer = 0;
         var myEnemy = (EnemyBase)enemy;
         myEnemy.attacking = false;
         combatDirector.AddToAttack(enemy, enemy.CurrentTarget());
     }
 }
Example #6
0
 protected override void Exit(JabaliEnemy.JabaliInputs input)
 {
     anim.SetBool("TakeDamage", false);
 }
Example #7
0
 protected override void Enter(JabaliEnemy.JabaliInputs input)
 {
     anim.SetBool("TakeDamage", true);
 }
Example #8
0
 protected override void Exit(JabaliEnemy.JabaliInputs input)
 {
     base.Exit(input);
     anim.SetFloat("Speed", 0);
     StopMove();
 }
Example #9
0
 protected override void Enter(JabaliEnemy.JabaliInputs input)
 {
     base.Enter(input);
     anim.SetFloat("Speed", 0.3f);
 }
Example #10
0
 protected override void Enter(JabaliEnemy.JabaliInputs input)
 {
     anim.SetBool("Parried", true);
 }
Example #11
0
 protected override void Exit(JabaliEnemy.JabaliInputs input)
 {
     anim.SetBool("HeadAttack", false);
     timer = 0;
 }
Example #12
0
 protected override void Exit(JabaliEnemy.JabaliInputs input)
 {
     base.Exit(input);
     StopMove();
 }
Example #13
0
        protected override void Enter(JabaliEnemy.JabaliInputs input)
        {
            base.Enter(input);

            anim.SetTrigger("ChargeOk");
        }
Example #14
0
 protected override void Exit(JabaliEnemy.JabaliInputs input)
 {
     ExitStun(input);
 }
Example #15
0
 protected override void Enter(JabaliEnemy.JabaliInputs input)
 {
     EnterStun(input);
 }