private void UseButton_Click(object sender, RoutedEventArgs e)
        {
            int selectedIndex = ItemsDisplay.SelectedIndex;

            _gameMainViewModel.UseItem(_gameMainViewModel.SelectedInvItem, _gameMainViewModel.PlayerOne);
            ItemsDisplay.SelectedIndex = selectedIndex;
            ItemsDisplay.Focus();
        }
        private void DropButton_Click(object sender, RoutedEventArgs e)
        {
            int selectedIndex = ItemsDisplay.SelectedIndex;

            _gameMainViewModel.DropItemFromInventory(_gameMainViewModel.SelectedInvItem, _gameMainViewModel.PlayerOne);
            if (selectedIndex == ItemsDisplay.Items.Count)
            {
                ItemsDisplay.SelectedIndex = selectedIndex - 1;
                ItemsDisplay.Focus();
            }
            else
            {
                ItemsDisplay.SelectedIndex = selectedIndex;
                ItemsDisplay.Focus();
            }
        }