Exemple #1
0
        // Load Inventory Items from DB
        public void LoadInventory()
        {
            string[] varNames = { "Owner" };
            string   before   = "SELECT * FROM Items WHERE";

            object[]  data   = { player.Id };
            DataTable result = db.compileSelectQuery(before, varNames, data);

            foreach (DataRow row in result.Rows)
            {
                bool addedToInventory = false;

                int             itemId       = Convert.ToInt32(row["Id"]);
                Items.ItemTypes ItemType     = (Items.ItemTypes)Enum.Parse(typeof(Items.ItemTypes), row["ItemType"].ToString());
                int             ItemQuantity = Convert.ToInt32(row["Quantity"]);
                string          ItemData     = row["Data"].ToString();

                API.shared.consoleOutput("Loading Item for " + API.shared.getPlayerName(client) + ": " + ItemType.ToString() + " [" + ItemQuantity.ToString() + "]");

                //Check if item already in inventory and stackable (if empty data string item is stackable)
                foreach (KeyValuePair <int, Item> entry in this.items)
                {
                    Item i = entry.Value;

                    if (i.Type == ItemType)
                    {
                        if (i.Data.Length <= 0)
                        {
                            //Stack the item
                            i.Quantity      += 1;
                            addedToInventory = true;
                            break;
                        }
                        else
                        {
                            Item item = new Item(this.client, this.player, itemId, ItemType, ItemQuantity, ItemData);
                            items.Add(item.Id, item);
                            addedToInventory = true;
                            break;
                        }
                    }
                    else
                    {
                        Item item = new Item(this.client, this.player, itemId, ItemType, ItemQuantity, ItemData);
                        items.Add(item.Id, item);
                        addedToInventory = true;
                        break;
                    }
                }

                //Insert Item if not yet added
                if (!addedToInventory)
                {
                    Item item = new Item(this.client, this.player, itemId, ItemType, ItemQuantity, ItemData);
                    items.Add(item.Id, item);
                    addedToInventory = true;
                }
            }
        }
Exemple #2
0
        //Create Item with Owner (Inside Player Inventory)
        public Item(Client client, Player player, int id, Items.ItemTypes type, int quantity = 1, string data = "", bool save = false)
        {
            this.PlayerClass  = player;
            this.PlayerClient = client;
            this.Id           = id;
            this.Type         = type;
            this.quantity     = quantity;
            this.Data         = data;

            if (save)
            {
                insertItem();
            }
        }
Exemple #3
0
        public IItem GetItemFromInventory(Items.ItemTypes itemType)
        {
            foreach (IItem item in Inventory)
            {
                if (item.ItemType == itemType)
                {
                    return(item);

                    break;
                }
            }

            return(null);
        }
Exemple #4
0
 //Create Item without Owner (Overworld Spawning)
 public Item(Items.ItemTypes type, int quantity = 1, string data = "")
 {
     this.Type     = type;
     this.quantity = quantity;
     this.Data     = data;
 }