public SimpleBow(Items.ItemSlot slot = ItemSlot.WEAPON, string name = "SimpleBow", ItemRarity rarity = ItemRarity.COMMON, int price = 5, int attackBonus = 3, int armourBonus = 0, int healthBonus = 0) : base(slot, name, rarity, price, attackBonus, armourBonus, healthBonus) { }
public HealthPotion(Items.ItemSlot slot = ItemSlot.POTION, string name = "HealthPotion", ItemRarity rarity = ItemRarity.COMMON, int price = 5, int attackBonus = 0, int armourBonus = 0, int healthBonus = 50) : base(slot, name, rarity, price, attackBonus, armourBonus, healthBonus) { }
public Fireball(Items.ItemSlot slot = ItemSlot.SPELL, string name = "Fireball", ItemRarity rarity = ItemRarity.COMMON, int price = 4, int attackBonus = 6, int armourBonus = 0, int healthBonus = 0) : base(slot, name, rarity, price, attackBonus, armourBonus, healthBonus) { }