void Start()
 {
     invertory = new Invertory();
     uIIntervertory.SetInventory(invertory);
     ItemWorld.SpwanItemWorld(new Vector3(-6, 2), new UIItem {
         itemtype = UIItem.Itemtype.HelathPotion, amount = 1
     });
     ItemWorld.SpwanItemWorld(new Vector3(5, 1), new UIItem {
         itemtype = UIItem.Itemtype.ManaPotion, amount = 1
     });
     ItemWorld.SpwanItemWorld(new Vector3(-1, -3), new UIItem {
         itemtype = UIItem.Itemtype.Sword, amount = 1
     });
 }
 private void Start()
 {
     ItemWorld.SpwanItemWorld(transform.position, item);
     Destroy(gameObject);
 }