void Start() { invertory = new Invertory(); uIIntervertory.SetInventory(invertory); ItemWorld.SpwanItemWorld(new Vector3(-6, 2), new UIItem { itemtype = UIItem.Itemtype.HelathPotion, amount = 1 }); ItemWorld.SpwanItemWorld(new Vector3(5, 1), new UIItem { itemtype = UIItem.Itemtype.ManaPotion, amount = 1 }); ItemWorld.SpwanItemWorld(new Vector3(-1, -3), new UIItem { itemtype = UIItem.Itemtype.Sword, amount = 1 }); }
private void Start() { ItemWorld.SpwanItemWorld(transform.position, item); Destroy(gameObject); }