void UpdateEnableState()
    {
        Tab_LivingSkill tabLivingSkill = TableManager.GetLivingSkillByID(m_FormulaID, 0);
        if (tabLivingSkill == null)
        {
            return;
        }

        if (Singleton<ObjManager>.Instance.MainPlayer == null)
        {
            return;
        }

        if (Singleton<ObjManager>.Instance.MainPlayer.BaseAttr.Level < tabLivingSkill.OpenLevel)
        {
            m_ItemSlot.ItemSlotDisable();
        }
        else
        {
            m_ItemSlot.ItemSlotEnable();
        }
    }