/// <summary> /// Load the usermap's Placement Chunks /// </summary> public void LoadItemPlacementChunks() { _forgeStream.SeekTo(0x279); _forgePlacementChunks = new List <ItemPlacementChunk>(); for (int chunk = 0; chunk < 640; chunk++) { ItemPlacementChunk placedChunk = new ItemPlacementChunk(_forgeStream); _forgePlacementChunks.Add(placedChunk); } }
/// <summary> /// Load the usermap's Placement Chunks /// </summary> public void LoadItemPlacementChunks() { _forgeStream.SeekTo(0x279); _forgePlacementChunks = new List<ItemPlacementChunk>(); for (int chunk = 0; chunk < 640; chunk++) { ItemPlacementChunk placedChunk = new ItemPlacementChunk(_forgeStream); _forgePlacementChunks.Add(placedChunk); } }