public bool AddAsOneItem(int prototypeId, int count, bool newFlag = false) { ItemProto itemData = ItemProto.GetItemData(prototypeId); if (itemData.category == quest_item) { return(_missionPak.AddAsOneItem(prototypeId, count, newFlag)); } else { return(_playerPak.AddAsOneItem(prototypeId, count, newFlag)); } }