public bool Set(int prototypeId, int count)
    {
        ItemProto itemData = ItemProto.GetItemData(prototypeId);

        if (itemData.category == quest_item)
        {
            return(_missionPak.Set(prototypeId, count));
        }
        else
        {
            return(_playerPak.Set(prototypeId, count));
        }
    }