//void Update() //{ // if (Time.timeScale == 0) // resetGun(); //} void initiate() { gunManagerMasterScript = GetComponent <GunManager_Master>(); //gameManagerMasterScript = GameManager_References._player.GetComponent<GameManager_Master>(); if (GetComponent <ItemManager_Master>() != null) { itemManagerMasterScript = GetComponent <ItemManager_Master>(); } }
void initiate() { meleeManagerMasterScript = GetComponent <MeleeManager_Master>(); if (GetComponent <ItemManager_Master>() != null) { itemManagerMasterScript = GetComponent <ItemManager_Master>(); } if (GetComponent <BigItemManager_Master>() != null) { bigItemManagerMasterScript = GetComponent <BigItemManager_Master>(); } if (GameManager_References._player.GetComponent <PlayerManager_Master>() != null) { playermanagerMasterScript = GameManager_References._player.GetComponent <PlayerManager_Master>(); } }
void OnEnable() { itemManagerMasterScript = GetComponent <ItemManager_Master>(); }