Beispiel #1
0
        //void Update()
        //{
        //    if (Time.timeScale == 0)
        //        resetGun();
        //}

        void initiate()
        {
            gunManagerMasterScript = GetComponent <GunManager_Master>();
            //gameManagerMasterScript = GameManager_References._player.GetComponent<GameManager_Master>();

            if (GetComponent <ItemManager_Master>() != null)
            {
                itemManagerMasterScript = GetComponent <ItemManager_Master>();
            }
        }
        void initiate()
        {
            meleeManagerMasterScript = GetComponent <MeleeManager_Master>();

            if (GetComponent <ItemManager_Master>() != null)
            {
                itemManagerMasterScript = GetComponent <ItemManager_Master>();
            }

            if (GetComponent <BigItemManager_Master>() != null)
            {
                bigItemManagerMasterScript = GetComponent <BigItemManager_Master>();
            }

            if (GameManager_References._player.GetComponent <PlayerManager_Master>() != null)
            {
                playermanagerMasterScript = GameManager_References._player.GetComponent <PlayerManager_Master>();
            }
        }
 void OnEnable()
 {
     itemManagerMasterScript = GetComponent <ItemManager_Master>();
 }