void UseItem(Item itemToUse)
    {
        Debug.Log("USE ITEM " + itemToUse.name);

        UseItemEvent.OnEventRaised(itemToUse);
        //update inventory
        FillInventory();
    }
Exemple #2
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    void UseItem(ItemSO itemToUse)
    {
        Debug.Log("USE ITEM " + itemToUse.name);

        _useItemEvent.OnEventRaised(itemToUse);
        //update inventory
        UpdateInventory();
    }
    void CookRecipe(Item recipeToCook)
    {
        //get item
        CookRecipeEvent.OnEventRaised(recipeToCook);

        //update inspector
        InspectItem(recipeToCook);

        //update inventory
        FillInventory();
    }
Exemple #4
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    void CookRecipe(ItemSO recipeToCook)
    {
        //get item
        _cookRecipeEvent.OnEventRaised(recipeToCook);

        //update inspector
        InspectItem(recipeToCook);

        //update inventory
        UpdateInventory();
    }
 void EquipItem(Item itemToUse)
 {
     Debug.Log("Equip ITEM " + itemToUse.name);
     EquipItemEvent.OnEventRaised(itemToUse);
 }