public void AddItems(List <TStack> listItemsToShow, bool isSelected, ItemEventChannelSO selectItemEvent) { Debug.Assert(listItemsToShow.Count <= m_MaxItemCapacity, $"We need lower or equal amount of items for this row. items: {listItemsToShow.Count}, max: {m_MaxItemCapacity}" ); int maxCount = Mathf.Max(instantiatedItems.Count, listItemsToShow.Count); for (int i = 0; i < maxCount; i++) { // if we don't have enough instantiated then create it for us. // only if we are not at max capacity. if (i >= instantiatedItems.Count) { //instantiate TFiller instantiatedPrefab = Instantiate(itemPrefab, transform); instantiatedItems.Add(instantiatedPrefab); } // if we have enough instantiated items continue // check if we if (i < listItemsToShow.Count) { instantiatedItems[i].SetItem(listItemsToShow[i], isSelected, selectItemEvent); } else { // if we empty spaces in the list Deactivate instantiatedItems[i].SetInactiveItem(); } } }
public override void SetItem(ItemRecipeStack itemStack, bool isSelected, ItemEventChannelSO selectItemEvent) { base.SetItem(itemStack, isSelected, selectItemEvent); itemName.StringReference = itemStack.Item.ItemName; itemDescription.StringReference = itemStack.Item.Description; }
public override void SetItem(ItemStack itemStack, bool isSelected, ItemEventChannelSO selectItemEvent) { base.SetItem(itemStack, isSelected, selectItemEvent); itemCount.text = itemStack.Amount.ToString(); OnPointerExit(null); }
public virtual void SetItem(TStack itemStack, bool isSelected, ItemEventChannelSO selectItemEvent) { itemPreviewImage.gameObject.SetActive(true); itemName.gameObject.SetActive(true); bgImage.gameObject.SetActive(true); imgHover.gameObject.SetActive(true); imgSelected.gameObject.SetActive(true); currentItem = itemStack; m_SelectItemEvent = selectItemEvent; imgSelected.gameObject.SetActive(isSelected); if (itemStack.Item.IsLocalized) { bgLocalizedImage.enabled = true; bgLocalizedImage.AssetReference = itemStack.Item.LocalizePreviewImage; } else { bgLocalizedImage.enabled = false; itemPreviewImage.sprite = itemStack.Item.PreviewImage; } bgImage.color = itemStack.Item.ItemType.TypeColor; }
public void SetItem(ItemStack itemStack, bool isSelected, ItemEventChannelSO selectItemEvent) { _itemPreviewImage.gameObject.SetActive(true); _itemCount.gameObject.SetActive(true); _bgImage.gameObject.SetActive(true); _imgHover.gameObject.SetActive(true); _imgSelected.gameObject.SetActive(true); _itemButton.gameObject.SetActive(true); _bgInactiveImage.gameObject.SetActive(false); UnhoverItem(); _currentItemEvent = selectItemEvent; _currentItem = itemStack; _imgSelected.gameObject.SetActive(isSelected); if (itemStack.Item.IsLocalized) { _bgLocalizedImage.enabled = true; _bgLocalizedImage.AssetReference = itemStack.Item.LocalizePreviewImage; } else { _bgLocalizedImage.enabled = false; _itemPreviewImage.sprite = itemStack.Item.PreviewImage; } _itemCount.text = itemStack.Amount.ToString(); _bgImage.color = itemStack.Item.ItemType.TypeColor; }
public void SetItem(ItemStack itemStack, bool isSelected, ItemEventChannelSO selectItemEvent) { UnhoverItem(); _currentItem = itemStack; _imgSelected.gameObject.SetActive(isSelected); _itemPreviewImage.sprite = itemStack.Item.PreviewImage; _itemTitle.StringReference = itemStack.Item.Name; _itemCount.text = itemStack.Amount.ToString(); _bgImage.color = itemStack.Item.ItemType.TypeColor; _itemButton.onClick.RemoveAllListeners(); _itemButton.onClick.AddListener(() => { SelectItem(); UnhoverItem(); selectItemEvent.RaiseEvent(_currentItem.Item); }); }