void ThrowBag() { if (Bag == null) { return; } Bag.transform.position = Camera.main.transform.position + Camera.main.transform.forward; VisualBag.SetActive(false); Bag.gameObject.SetActive(true); Bag.transform.parent = null; Bag.GetComponent <Rigidbody>().velocity = Camera.main.transform.forward * ThrowForce; Bag = null; }