Exemple #1
0
 private void SetGameMode()
 {
     if (PhotonNetwork.connected)
     {
         mode = GameMode.ONLINE;
     }
     else if (options.IsBotGame)
     {
         mode       = GameMode.BOT;
         botManager = gameObject.AddComponent <BotManager>();
     }
     else if (options.IsTutorialGame)
     {
         mode       = GameMode.TUTORIAL;
         botManager = gameObject.AddComponent <BotManager>();
     }
     else
     {
         mode = GameMode.LOCAL;
     }
     Debug.Log("IsOnline: " + IsOnlineGame.ToString());
     Debug.Log("IsBot: " + IsBotGame.ToString());
     Debug.Log("IsLocal: " + IsLocalGame.ToString());
     Debug.Log("IsSimulated: " + IsSimulatedGame.ToString());
     Debug.Log("IsTutorial: " + IsTutorialGame.ToString());
 }
Exemple #2
0
 public override int GetHashCode()
 {
     unchecked
     {
         var hashCode = Id.GetHashCode();
         hashCode = (hashCode * 397) ^ (Team1 != null ? Team1.GetHashCode() : 0);
         hashCode = (hashCode * 397) ^ (Team2 != null ? Team2.GetHashCode() : 0);
         hashCode = (hashCode * 397) ^ (int)GameState;
         hashCode = (hashCode * 397) ^ IsComplete.GetHashCode();
         hashCode = (hashCode * 397) ^ (WinningTeam != null ? WinningTeam.GetHashCode() : 0);
         hashCode = (hashCode * 397) ^ IsSimulatedGame.GetHashCode();
         hashCode = (hashCode * 397) ^ CreatedDate.GetHashCode();
         return(hashCode);
     }
 }