public D3DMaterialVector GetRange(int index, int count)
    {
        global::System.IntPtr cPtr = IronSightEnginePINVOKE.D3DMaterialVector_GetRange(swigCPtr, index, count);
        D3DMaterialVector     ret  = (cPtr == global::System.IntPtr.Zero) ? null : new D3DMaterialVector(cPtr, true);

        if (IronSightEnginePINVOKE.SWIGPendingException.Pending)
        {
            throw IronSightEnginePINVOKE.SWIGPendingException.Retrieve();
        }
        return(ret);
    }