public static Action <InventoryGrid, ItemDrop.ItemData, Vector2i, InventoryGrid.Modifier> OnSelected(InventoryGui inventoryGui)
        {
            return((InventoryGrid inventoryGrid, ItemDrop.ItemData item, Vector2i pos, InventoryGrid.Modifier mod) => {
                if (mod == InventoryGrid.Modifier.Move)
                {
                    return;
                }

                var ext = Player.m_localPlayer.ExtendedPlayer(true);
                var ok = true;
                ext.SetSelectingRuneItem(item);
                if (inventoryGui.m_dragItem != null)
                {
                    var rune = inventoryGui.m_dragItem?.GetRuneData();
                    if (rune == null)
                    {
                        Player.m_localPlayer.Message(MessageHud.MessageType.Center, "You can't put a non-rune item on this slot.");
                        ok = false;
                    }
                }
                if (ok)
                {
                    inventoryGui.OnSelectedItem(inventoryGrid, item, pos, mod);
                }
                ext.SetSelectingRuneItem(null);
            });
        }
Exemple #2
0
 private static Action <InventoryGrid, ItemDrop.ItemData, Vector2i, InventoryGrid.Modifier> OnSelected(InventoryGui inventoryGui)
 {
     return((InventoryGrid inventoryGrid, ItemDrop.ItemData item, Vector2i pos, InventoryGrid.Modifier mod) =>
     {
         EquipmentAndQuickSlots.Log($"OnSelected: inventoryGrid={inventoryGrid}, item={item?.m_shared.m_name}, pos={pos}, mod={mod}");
         inventoryGui.OnSelectedItem(inventoryGrid, item, pos, mod);
     });
 }
 private static Action <InventoryGrid, ItemDrop.ItemData, Vector2i, InventoryGrid.Modifier> OnSelected(InventoryGui inventoryGui)
 {
     return((InventoryGrid inventoryGrid, ItemDrop.ItemData item, Vector2i pos, InventoryGrid.Modifier mod) =>
     {
         if (mod == InventoryGrid.Modifier.Move)
         {
             mod = InventoryGrid.Modifier.Select;
         }
         inventoryGui.OnSelectedItem(inventoryGrid, item, pos, mod);
     });
 }