// Token: 0x060004F2 RID: 1266 RVA: 0x00028E98 File Offset: 0x00027098 private void Update() { Player localPlayer = Player.m_localPlayer; if (localPlayer && !InventoryGui.IsVisible() && !Menu.IsVisible() && !GameCamera.InFreeFly()) { if (ZInput.GetButtonDown("JoyDPadLeft")) { this.m_selected = Mathf.Max(0, this.m_selected - 1); } if (ZInput.GetButtonDown("JoyDPadRight")) { this.m_selected = Mathf.Min(this.m_elements.Count - 1, this.m_selected + 1); } if (ZInput.GetButtonDown("JoyDPadUp")) { localPlayer.UseHotbarItem(this.m_selected + 1); } } if (this.m_selected > this.m_elements.Count - 1) { this.m_selected = Mathf.Max(0, this.m_elements.Count - 1); } this.UpdateIcons(localPlayer); }
private bool CheckInput() { return((!Chat.instance || !Chat.instance.HasFocus()) && !Console.IsVisible() && !InventoryGui.IsVisible() && !StoreGui.IsVisible() && !Menu.IsVisible() && !Minimap.IsOpen() && !Player.m_localPlayer.InCutscene()); }
// Some logic from GameCamera class private bool canAdjustCameraDistance() { return((!Chat.instance || !Chat.instance.HasFocus()) && !Console.IsVisible() && !InventoryGui.IsVisible() && !StoreGui.IsVisible() && !Menu.IsVisible() && !Minimap.IsOpen() && attachedToPlayer && !getPlayerCharacter().InCutscene() ? !getPlayerCharacter().InPlaceMode() : false); }
static void Prefix(Player __instance, float ___m_lastToolUseTime, ref float ___m_placePressedTime) { __instance.m_placeDelay = placeDelay; if (!modEnabled.Value) { return; } string rightItem = __instance.GetRightItem()?.m_shared.m_name; if (rightItem == "$item_hammer") { if (!repeatBuildPlace.Value) { return; } __instance.m_placeDelay = repeatBuildPlaceDelay.Value; } else if (rightItem == "$item_hoe") { if (!repeatTerrainMod.Value) { return; } __instance.m_placeDelay = repeatTerrainModDelay.Value; } else if (rightItem == "$item_cultivator") { if (!repeatPlanting.Value) { return; } __instance.m_placeDelay = repeatPlantingDelay.Value; } if (!wasSelecting && (ZInput.GetButton("Attack") || ZInput.GetButton("JoyPlace")) && Time.time - ___m_lastToolUseTime > __instance.m_placeDelay) { if (InventoryGui.IsVisible() || Minimap.IsOpen() || StoreGui.IsVisible() || Hud.IsPieceSelectionVisible()) { wasSelecting = true; } else { ___m_placePressedTime = Time.time; } } else if (wasSelecting && !ZInput.GetButton("Attack") && !ZInput.GetButton("JoyPlace")) { wasSelecting = false; } }
public static void Postfix(CraftingStation __instance) { if (InventoryGui.IsVisible()) { var container = GetOrCreateContainer(__instance); if (container) { InventoryGui.instance.m_currentContainer = container; } InventoryGui.instance.UpdateCraftingPanel(); } }
private bool shouldUpdateRayVectors() { if ((Chat.instance != null && Chat.instance.HasFocus()) || Console.IsVisible() || TextInput.IsVisible()) { return(false); } return(inPlaceMode && !StoreGui.IsVisible() && !InventoryGui.IsVisible() && !Menu.IsVisible() && !(TextViewer.instance && TextViewer.instance.IsVisible()) && !Minimap.IsOpen() && !Hud.IsPieceSelectionVisible()); }
public static bool Update(ref Menu __instance) { if (Game.instance.IsShuttingDown()) { __instance.m_root.gameObject.SetActive(false); return(false); } if (__instance.m_root.gameObject.activeSelf) { AccessTools.Field(typeof(Menu), "m_hiddenFrames").SetValue(__instance, 0); if ((Input.GetKeyDown(KeyCode.Escape) || ZInput.GetButtonDown("JoyMenu")) && !(GameObject)AccessTools.Field(typeof(Menu), "m_settingsInstance").GetValue(__instance) && !Feedback.IsVisible()) { if (__instance.m_quitDialog.gameObject.activeSelf) { __instance.OnQuitNo(); return(false); } if (__instance.m_logoutDialog.gameObject.activeSelf) { __instance.OnLogoutNo(); return(false); } StartTime(); __instance.m_root.gameObject.SetActive(false); return(false); } } else { int m_hiddenFrames = (int)AccessTools.Field(typeof(Menu), "m_hiddenFrames").GetValue(__instance); m_hiddenFrames++; AccessTools.Field(typeof(Menu), "m_hiddenFrames").SetValue(__instance, m_hiddenFrames); bool flag = !InventoryGui.IsVisible() && !Minimap.IsOpen() && !global::Console.IsVisible() && !TextInput.IsVisible() && !ZNet.instance.InPasswordDialog() && !StoreGui.IsVisible() && !Hud.IsPieceSelectionVisible(); if (((Input.GetKeyDown(KeyCode.Escape) || ZInput.GetButtonDown("JoyMenu")) || (!Application.isFocused && focusPause.Value && ZNet.instance.IsServer())) && flag) { __instance.m_root.gameObject.SetActive(true); __instance.m_menuDialog.gameObject.SetActive(true); if (ZNet.instance.IsServer()) { StopTime(); __instance.m_root.Find("OLD_menu").gameObject.SetActive(true); __instance.m_root.Find("Menu").gameObject.SetActive(false); } Gogan.LogEvent("Screen", "Enter", "Menu", 0L); __instance.m_logoutDialog.gameObject.SetActive(false); __instance.m_quitDialog.gameObject.SetActive(false); } } return(false); }
public static void UpdateHotkeyBarInput(HotkeyBar hotkeyBar) { var player = Player.m_localPlayer; if (hotkeyBar.m_selected >= 0 && player != null && !InventoryGui.IsVisible() && !Menu.IsVisible() && !GameCamera.InFreeFly()) { if (ZInput.GetButtonDown("JoyDPadLeft")) { if (hotkeyBar.m_selected == 0) { GotoHotkeyBar(SelectedHotkeyBarIndex - 1); } else { hotkeyBar.m_selected = Mathf.Max(0, hotkeyBar.m_selected - 1); } } else if (ZInput.GetButtonDown("JoyDPadRight")) { if (hotkeyBar.m_selected == hotkeyBar.m_elements.Count - 1) { GotoHotkeyBar(SelectedHotkeyBarIndex + 1); } else { hotkeyBar.m_selected = Mathf.Min(hotkeyBar.m_elements.Count - 1, hotkeyBar.m_selected + 1); } } if (ZInput.GetButtonDown("JoyDPadUp")) { if (hotkeyBar.name == "QuickSlotsHotkeyBar") { var quickSlotInventory = player.GetQuickSlotInventory(); var item = quickSlotInventory.GetItemAt(hotkeyBar.m_selected, 0); player.UseItem(null, item, false); } else { player.UseHotbarItem(hotkeyBar.m_selected + 1); } } } if (hotkeyBar.m_selected > hotkeyBar.m_elements.Count - 1) { hotkeyBar.m_selected = Mathf.Max(0, hotkeyBar.m_elements.Count - 1); } }
// Token: 0x06000ADF RID: 2783 RVA: 0x0004DFF4 File Offset: 0x0004C1F4 private void UpdateMouseCapture() { if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.F1)) { this.m_mouseCapture = !this.m_mouseCapture; } if (this.m_mouseCapture && !InventoryGui.IsVisible() && !Menu.IsVisible() && !Minimap.IsOpen() && !StoreGui.IsVisible() && !Hud.IsPieceSelectionVisible()) { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; return; } Cursor.lockState = CursorLockMode.None; Cursor.visible = ZInput.IsMouseActive(); }
public static bool Prefix(GameCamera __instance, ref bool ___m_mouseCapture) { if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.F1)) { ___m_mouseCapture = !___m_mouseCapture; } if (___m_mouseCapture && !InventoryGui.IsVisible() && !Menu.IsVisible() && !Minimap.IsOpen() && !StoreGui.IsVisible() && !Hud.IsPieceSelectionVisible() && !Manager.MenuOpen) { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; return(false); } Cursor.lockState = CursorLockMode.None; Cursor.visible = ZInput.IsMouseActive(); return(false); }
// Token: 0x06000582 RID: 1410 RVA: 0x0002F520 File Offset: 0x0002D720 private void Update() { if (Game.instance.IsShuttingDown()) { this.m_root.gameObject.SetActive(false); return; } if (this.m_root.gameObject.activeSelf) { this.m_hiddenFrames = 0; if ((Input.GetKeyDown(KeyCode.Escape) || ZInput.GetButtonDown("JoyMenu")) && !this.m_settingsInstance && !Feedback.IsVisible()) { if (this.m_quitDialog.gameObject.activeSelf) { this.OnQuitNo(); return; } if (this.m_logoutDialog.gameObject.activeSelf) { this.OnLogoutNo(); return; } this.m_root.gameObject.SetActive(false); return; } } else { this.m_hiddenFrames++; bool flag = !InventoryGui.IsVisible() && !Minimap.IsOpen() && !global::Console.IsVisible() && !TextInput.IsVisible() && !ZNet.instance.InPasswordDialog() && !StoreGui.IsVisible() && !Hud.IsPieceSelectionVisible(); if ((Input.GetKeyDown(KeyCode.Escape) || ZInput.GetButtonDown("JoyMenu")) && flag) { Gogan.LogEvent("Screen", "Enter", "Menu", 0L); this.m_root.gameObject.SetActive(true); this.m_menuDialog.gameObject.SetActive(true); this.m_logoutDialog.gameObject.SetActive(false); this.m_quitDialog.gameObject.SetActive(false); } } }
// Token: 0x06000627 RID: 1575 RVA: 0x0003484C File Offset: 0x00032A4C private void Update() { if (!this.m_rootPanel.activeSelf) { this.m_hiddenFrames++; return; } this.m_hiddenFrames = 0; if (!this.m_trader) { this.Hide(); return; } Player localPlayer = Player.m_localPlayer; if (localPlayer == null || localPlayer.IsDead() || localPlayer.InCutscene()) { this.Hide(); return; } if (Vector3.Distance(this.m_trader.transform.position, Player.m_localPlayer.transform.position) > this.m_hideDistance) { this.Hide(); return; } if (InventoryGui.IsVisible() || Minimap.IsOpen()) { this.Hide(); return; } if ((Chat.instance == null || !Chat.instance.HasFocus()) && !global::Console.IsVisible() && !Menu.IsVisible() && TextViewer.instance && !TextViewer.instance.IsVisible() && !localPlayer.InCutscene() && (ZInput.GetButtonDown("JoyButtonB") || Input.GetKeyDown(KeyCode.Escape) || ZInput.GetButtonDown("Use"))) { ZInput.ResetButtonStatus("JoyButtonB"); this.Hide(); } this.UpdateBuyButton(); this.UpdateSellButton(); this.UpdateRecipeGamepadInput(); this.m_coinText.text = this.GetPlayerCoins().ToString(); }
static void Postfix(Hud __instance) { if (!modEnabled.Value || Player.m_localPlayer == null || InventoryGui.IsVisible() == true) { return; } float gameScale = GameObject.Find("GUI").GetComponent <CanvasScaler>().scaleFactor; int healthRot = 90 - (healthbarRotation.Value / 90 % 4 * 90); Vector3 mousePos = Input.mousePosition; if (!modEnabled.Value) { lastMousePos = mousePos; return; } SetElementPositions(); if (lastMousePos == Vector3.zero) { lastMousePos = mousePos; } Transform hudRoot = Hud.instance.transform.Find("hudroot"); Rect healthRect = Rect.zero; switch (healthRot) { case 90: // 0 - good healthRect = new Rect( (hudRoot.Find("healthpanel").GetComponent <RectTransform>().anchoredPosition.x) * gameScale, (hudRoot.Find("healthpanel").GetComponent <RectTransform>().anchoredPosition.y) * gameScale, hudRoot.Find("healthpanel").GetComponent <RectTransform>().sizeDelta.y *gameScale *healthbarScale.Value, hudRoot.Find("healthpanel").GetComponent <RectTransform>().sizeDelta.x *gameScale *healthbarScale.Value ); break; case 0: // 90 - good healthRect = new Rect( (hudRoot.Find("healthpanel").GetComponent <RectTransform>().anchoredPosition.x) * gameScale, (hudRoot.Find("healthpanel").GetComponent <RectTransform>().anchoredPosition.y) * gameScale - hudRoot.Find("healthpanel").GetComponent <RectTransform>().sizeDelta.y *gameScale *healthbarScale.Value, hudRoot.Find("healthpanel").GetComponent <RectTransform>().sizeDelta.x *gameScale *healthbarScale.Value, hudRoot.Find("healthpanel").GetComponent <RectTransform>().sizeDelta.y *gameScale *healthbarScale.Value ); break; case -90: // 180 healthRect = new Rect( (hudRoot.Find("healthpanel").GetComponent <RectTransform>().anchoredPosition.x) * gameScale - hudRoot.Find("healthpanel").GetComponent <RectTransform>().sizeDelta.y *gameScale *healthbarScale.Value, (hudRoot.Find("healthpanel").GetComponent <RectTransform>().anchoredPosition.y) * gameScale - hudRoot.Find("healthpanel").GetComponent <RectTransform>().sizeDelta.x *gameScale *healthbarScale.Value, hudRoot.Find("healthpanel").GetComponent <RectTransform>().sizeDelta.y *gameScale *healthbarScale.Value, hudRoot.Find("healthpanel").GetComponent <RectTransform>().sizeDelta.x *gameScale *healthbarScale.Value ); break; case -180: // 270 healthRect = new Rect( (hudRoot.Find("healthpanel").GetComponent <RectTransform>().anchoredPosition.x) * gameScale - hudRoot.Find("healthpanel").GetComponent <RectTransform>().sizeDelta.x *gameScale *healthbarScale.Value, (hudRoot.Find("healthpanel").GetComponent <RectTransform>().anchoredPosition.y) * gameScale, hudRoot.Find("healthpanel").GetComponent <RectTransform>().sizeDelta.x *gameScale *healthbarScale.Value, hudRoot.Find("healthpanel").GetComponent <RectTransform>().sizeDelta.y *gameScale *healthbarScale.Value ); break; } if (hudRoot.Find("healthpanel").Find("Health").Find("QuickSlotsHotkeyBar")) { hudRoot.Find("healthpanel").Find("Health").Find("QuickSlotsHotkeyBar").SetParent(hudRoot); hudRoot.Find("QuickSlotsHotkeyBar").GetComponent <RectTransform>().anchoredPosition += new Vector2(healthRect.x, healthRect.y); hudRoot.Find("QuickSlotsHotkeyBar").GetComponent <RectTransform>().localEulerAngles = new Vector3(0, 0, 0); } if (CheckKeyHeld(modKeyOne.Value) && CheckKeyHeld(modKeyTwo.Value)) { Rect hotkeyRect = new Rect( hudRoot.Find("HotKeyBar").GetComponent <RectTransform>().anchorMin.x *Screen.width + hudRoot.Find("HotKeyBar").GetComponent <RectTransform>().anchoredPosition.x *gameScale, hudRoot.Find("HotKeyBar").GetComponent <RectTransform>().anchorMax.y *Screen.height + hudRoot.Find("HotKeyBar").GetComponent <RectTransform>().anchoredPosition.y *gameScale - hudRoot.Find("HotKeyBar").GetComponent <HotkeyBar>().m_elementSpace *gameScale *toolbarItemScale.Value *(7 / toolbarItemsPerRow.Value + 1), hudRoot.Find("HotKeyBar").GetComponent <RectTransform>().sizeDelta.x *gameScale *toolbarItemScale.Value *(toolbarItemsPerRow.Value / 8f), hudRoot.Find("HotKeyBar").GetComponent <HotkeyBar>().m_elementSpace *gameScale *toolbarItemScale.Value *(7 / toolbarItemsPerRow.Value + 1) ); Rect guardianRect = new Rect( (hudRoot.Find("GuardianPower").GetComponent <RectTransform>().anchoredPosition.x + hudRoot.Find("GuardianPower").GetComponent <RectTransform>().rect.x *guardianScale.Value) * gameScale, (hudRoot.Find("GuardianPower").GetComponent <RectTransform>().anchoredPosition.y + hudRoot.Find("GuardianPower").GetComponent <RectTransform>().rect.y *guardianScale.Value) * gameScale, hudRoot.Find("GuardianPower").GetComponent <RectTransform>().sizeDelta.x *gameScale *guardianScale.Value, hudRoot.Find("GuardianPower").GetComponent <RectTransform>().sizeDelta.y *gameScale *guardianScale.Value ); Rect statusRect = new Rect( Screen.width + (hudRoot.Find("StatusEffects").GetComponent <RectTransform>().anchoredPosition.x + hudRoot.Find("StatusEffects").GetComponent <RectTransform>().rect.x *statusScale.Value) * gameScale, Screen.height + (hudRoot.Find("StatusEffects").GetComponent <RectTransform>().anchoredPosition.y + hudRoot.Find("StatusEffects").GetComponent <RectTransform>().rect.y *statusScale.Value) * gameScale, hudRoot.Find("StatusEffects").GetComponent <RectTransform>().sizeDelta.x *gameScale *statusScale.Value, hudRoot.Find("StatusEffects").GetComponent <RectTransform>().sizeDelta.y *gameScale *statusScale.Value ); Rect mapRect = new Rect( (hudRoot.Find("MiniMap").Find("small").GetComponent <RectTransform>().anchoredPosition.x - hudRoot.Find("MiniMap").Find("small").GetComponent <RectTransform>().sizeDelta.x *mapScale.Value) * gameScale + Screen.width, (hudRoot.Find("MiniMap").Find("small").GetComponent <RectTransform>().anchoredPosition.y - hudRoot.Find("MiniMap").Find("small").GetComponent <RectTransform>().sizeDelta.y *mapScale.Value) * gameScale + Screen.height, hudRoot.Find("MiniMap").Find("small").GetComponent <RectTransform>().sizeDelta.x *gameScale *mapScale.Value, hudRoot.Find("MiniMap").Find("small").GetComponent <RectTransform>().sizeDelta.y *gameScale *mapScale.Value ); Rect quickSlotsRect = Rect.zero; if (hudRoot.Find("QuickSlotsHotkeyBar")?.GetComponent <RectTransform>() != null) { quickSlotsRect = new Rect( hudRoot.Find("QuickSlotsHotkeyBar").GetComponent <RectTransform>().anchoredPosition.x *gameScale, hudRoot.Find("QuickSlotsHotkeyBar").GetComponent <RectTransform>().anchoredPosition.y *gameScale + Screen.height - hudRoot.Find("QuickSlotsHotkeyBar").GetComponent <RectTransform>().sizeDelta.y *gameScale *quickSlotsScale.Value, hudRoot.Find("QuickSlotsHotkeyBar").GetComponent <RectTransform>().sizeDelta.x *gameScale *quickSlotsScale.Value *(3 / 8f), hudRoot.Find("QuickSlotsHotkeyBar").GetComponent <RectTransform>().sizeDelta.y *gameScale *quickSlotsScale.Value ); } if (hotkeyRect.Contains(lastMousePos) && (currentlyDragging == "" || currentlyDragging == "HotKeyBar")) { //Dbgl("in hotkeybar"); toolbarX.Value += mousePos.x - lastMousePos.x; toolbarY.Value += mousePos.y - lastMousePos.y; currentlyDragging = "HotKeyBar"; } else if (healthRect.Contains(lastMousePos) && (currentlyDragging == "" || currentlyDragging == "healthpanel")) { //Dbgl("in healthpanel"); healthbarX.Value += (mousePos.x - lastMousePos.x) / gameScale; healthbarY.Value += (mousePos.y - lastMousePos.y) / gameScale; currentlyDragging = "healthpanel"; } else if (guardianRect.Contains(lastMousePos) && (currentlyDragging == "" || currentlyDragging == "GuardianPower")) { //Dbgl("in guardianPower"); guardianX.Value += (mousePos.x - lastMousePos.x) / gameScale; guardianY.Value += (mousePos.y - lastMousePos.y) / gameScale; currentlyDragging = "GuardianPower"; } else if (mapRect.Contains(lastMousePos) && (currentlyDragging == "" || currentlyDragging == "MiniMap")) { //Dbgl("in MiniMap"); mapX.Value += (mousePos.x - lastMousePos.x) / gameScale; mapY.Value += (mousePos.y - lastMousePos.y) / gameScale; currentlyDragging = "MiniMap"; } else if (statusRect.Contains(lastMousePos) && (currentlyDragging == "" || currentlyDragging == "StatusEffects")) { //Dbgl("in StatusEffects"); statusX.Value += (mousePos.x - lastMousePos.x) / gameScale; statusY.Value += (mousePos.y - lastMousePos.y) / gameScale; currentlyDragging = "StatusEffects"; } else if (quickSlotsRect.Contains(lastMousePos) && (currentlyDragging == "" || currentlyDragging == "QuickSlots")) { //Dbgl("in QuickSlots"); quickSlotsX.Value += (mousePos.x - lastMousePos.x) / gameScale; quickSlotsY.Value += (mousePos.y - lastMousePos.y) / gameScale; currentlyDragging = "QuickSlots"; } else { //Dbgl($"mouse {mousePos}, hotkey rect {hotkeyRect}, health rect {healthRect}, guardian rect {guardianRect}, map rect {mapRect}"); //Dbgl($"mouse {mousePos} qs rect {quickSlotsRect}"); currentlyDragging = ""; } } else { currentlyDragging = ""; } lastMousePos = mousePos; }
private static void Prefix() { if (CheckPlayerNull() || Player.m_localPlayer.IsTeleporting() || global::Console.instance.m_chatWindow.gameObject.activeInHierarchy || Chat.instance.m_chatWindow.gameObject.activeInHierarchy || Player.m_localPlayer.InPlaceMode() || TextInput.IsVisible() || StoreGui.IsVisible() || InventoryGui.IsVisible() || Menu.IsVisible()) { return; } Vector3 dir = Traverse.Create(Player.m_localPlayer).Field <Vector3>("m_lookDir").Value; Vector3 rdir = Traverse.Create(Player.m_localPlayer).Field <Vector3>("m_moveDir").Value; dir.y = 0; rdir.y = 0; rdir = rdir.normalized; dir = dir.normalized; if (Input.GetKeyDown(KS_Dodge.Value.MainKey)) { Dodge(rdir); return; } if (KS_Dodge_Forward.Value.IsDown()) { Dodge(dir); } if (KS_Dodge_Backward.Value.IsDown()) { Dodge(dir * -1); } if (KS_Dodge_Right.Value.IsDown()) { Dodge(Quaternion.Euler(0, 90, 0) * dir); } if (KS_Dodge_Left.Value.IsDown()) { Dodge(Quaternion.Euler(0, 90, 0) * dir * -1); } }
private static void DontShowMinimap_Patch(On.Minimap.orig_SetMapMode orig, Minimap self, int mode) { if (ConfigUtil.Get <bool>("Map", "showNoMinimap")) { if ((Chat.instance == null || !Chat.instance.HasFocus()) && !global::Console.IsVisible() && !InventoryGui.IsVisible() && !Minimap.InTextInput()) { if (ZInput.GetButtonDown("Map") || ZInput.GetButtonDown("JoyMap") || (self.m_mode == Minimap.MapMode.Large && (Input.GetKeyDown(KeyCode.Escape) || ZInput.GetButtonDown("JoyButtonB")))) { if (mode == (int)Minimap.MapMode.Large) { return; } if ((mode == (int)Minimap.MapMode.Small) && (self.m_mode == Minimap.MapMode.Large)) { mode = (int)Minimap.MapMode.None; } } else { if ((mode == (int)Minimap.MapMode.Small) && (self.m_mode == Minimap.MapMode.None)) { mode = (int)Minimap.MapMode.None; } } } } orig(self, mode); }
// Token: 0x0600024A RID: 586 RVA: 0x00012870 File Offset: 0x00010A70 private void FixedUpdate() { if (this.m_nview && !this.m_nview.IsOwner()) { return; } if (!this.TakeInput()) { this.m_character.SetControls(Vector3.zero, false, false, false, false, false, false, false, false, false); return; } bool flag = this.InInventoryEtc(); Vector3 zero = Vector3.zero; if (ZInput.GetButton("Forward")) { zero.z += 1f; } if (ZInput.GetButton("Backward")) { zero.z -= 1f; } if (ZInput.GetButton("Left")) { zero.x -= 1f; } if (ZInput.GetButton("Right")) { zero.x += 1f; } zero.x += ZInput.GetJoyLeftStickX(); zero.z += -ZInput.GetJoyLeftStickY(); if (zero.magnitude > 1f) { zero.Normalize(); } bool flag2 = (ZInput.GetButton("Attack") || ZInput.GetButton("JoyAttack")) && !flag; bool attackHold = flag2; bool attack = flag2 && !this.m_attackWasPressed; this.m_attackWasPressed = flag2; bool flag3 = (ZInput.GetButton("SecondAttack") || ZInput.GetButton("JoySecondAttack")) && !flag; bool secondaryAttack = flag3 && !this.m_secondAttackWasPressed; this.m_secondAttackWasPressed = flag3; bool flag4 = (ZInput.GetButton("Block") || ZInput.GetButton("JoyBlock")) && !flag; bool blockHold = flag4; bool block = flag4 && !this.m_blockWasPressed; this.m_blockWasPressed = flag4; bool button = ZInput.GetButton("Jump"); bool jump = (button && !this.m_lastJump) || ZInput.GetButtonDown("JoyJump"); this.m_lastJump = button; bool flag5 = InventoryGui.IsVisible(); bool flag6 = (ZInput.GetButton("Crouch") || ZInput.GetButton("JoyCrouch")) && !flag5; bool crouch = flag6 && !this.m_lastCrouch; this.m_lastCrouch = flag6; bool run = ZInput.GetButton("Run") || ZInput.GetButton("JoyRun"); bool button2 = ZInput.GetButton("AutoRun"); this.m_character.SetControls(zero, attack, attackHold, secondaryAttack, block, blockHold, jump, crouch, run, button2); }
// Token: 0x0600024D RID: 589 RVA: 0x00012BD3 File Offset: 0x00010DD3 private bool InInventoryEtc() { return(InventoryGui.IsVisible() || Minimap.IsOpen() || StoreGui.IsVisible() || Hud.IsPieceSelectionVisible()); }
private void Update() { if (!modEnabled.Value || !Player.m_localPlayer || !InventoryGui.IsVisible() || (!Player.m_localPlayer.GetCurrentCraftingStation() && !Player.m_localPlayer.NoCostCheat())) { lastCategoryIndex = 0; UpdateDropDown(false); return; } if (!InventoryGui.instance.InCraftTab()) { UpdateDropDown(false); return; } bool hover = false; Vector3 mousePos = Input.mousePosition; if (lastMousePos == Vector3.zero) { lastMousePos = mousePos; } PointerEventData eventData = new PointerEventData(EventSystem.current) { position = lastMousePos }; List <RaycastResult> raycastResults = new List <RaycastResult>(); EventSystem.current.RaycastAll(eventData, raycastResults); foreach (RaycastResult rcr in raycastResults) { if (rcr.gameObject.layer == LayerMask.NameToLayer("UI")) { if (rcr.gameObject.name == "Craft") { hover = true; if (tabCraftPressed == 0) { if (useScrollWheel.Value && AedenthornUtils.CheckKeyHeld(scrollModKey.Value, false) && Input.mouseScrollDelta.y != 0) { SwitchFilter(Input.mouseScrollDelta.y < 0); } if (showMenu.Value) { UpdateDropDown(true); } } } else if (dropDownList.Contains(rcr.gameObject)) { hover = true; } } } if (!hover) { if (tabCraftPressed > 0) { tabCraftPressed--; } UpdateDropDown(false); } if (AedenthornUtils.CheckKeyDown(prevHotKey.Value)) { SwitchFilter(false); } else if (AedenthornUtils.CheckKeyDown(nextHotKey.Value)) { SwitchFilter(true); } lastMousePos = Input.mousePosition; }
public static bool IgnoreKeyPresses(bool extra = false) { return(ZNetScene.instance == null || Player.m_localPlayer == null || Minimap.IsOpen() || Console.IsVisible() || TextInput.IsVisible() || ZNet.instance.InPasswordDialog() || Chat.instance?.HasFocus() == true || StoreGui.IsVisible() || InventoryGui.IsVisible() || Menu.IsVisible() || TextViewer.instance?.IsVisible() == true); }
static void Postfix(Hud __instance) { if (!modEnabled.Value || !addEquipmentRow.Value || Player.m_localPlayer == null || InventoryGui.IsVisible() == true) { return; } float gameScale = GameObject.Find("GUI").GetComponent <CanvasScaler>().scaleFactor; Vector3 mousePos = Input.mousePosition; if (!modEnabled.Value) { lastMousePos = mousePos; return; } SetElementPositions(); if (lastMousePos == Vector3.zero) { lastMousePos = mousePos; } Transform hudRoot = Hud.instance.transform.Find("hudroot"); if (AedenthornUtils.CheckKeyHeld(modKeyOne.Value) && AedenthornUtils.CheckKeyHeld(modKeyTwo.Value)) { Rect quickSlotsRect = Rect.zero; if (hudRoot.Find("QuickAccessBar")?.GetComponent <RectTransform>() != null) { quickSlotsRect = new Rect( hudRoot.Find("QuickAccessBar").GetComponent <RectTransform>().anchoredPosition.x *gameScale, hudRoot.Find("QuickAccessBar").GetComponent <RectTransform>().anchoredPosition.y *gameScale + Screen.height - hudRoot.Find("QuickAccessBar").GetComponent <RectTransform>().sizeDelta.y *gameScale *quickAccessScale.Value, hudRoot.Find("QuickAccessBar").GetComponent <RectTransform>().sizeDelta.x *gameScale *quickAccessScale.Value *(3 / 8f), hudRoot.Find("QuickAccessBar").GetComponent <RectTransform>().sizeDelta.y *gameScale *quickAccessScale.Value ); } if (quickSlotsRect.Contains(lastMousePos) && (currentlyDragging == "" || currentlyDragging == "QuickAccessBar")) { quickAccessX.Value += (mousePos.x - lastMousePos.x) / gameScale; quickAccessY.Value += (mousePos.y - lastMousePos.y) / gameScale; currentlyDragging = "QuickAccessBar"; } else { currentlyDragging = ""; } } else { currentlyDragging = ""; } lastMousePos = mousePos; }
public static void Postfix(GameCamera __instance, ref float ___m_distance, ref float ___m_zoomSens) { if (!isEnabled.Value || GameCamera.InFreeFly()) { return; } Player localPlayer = Player.m_localPlayer; if (!localPlayer) { return; } checkInteriorChange(localPlayer); ___m_zoomSens = cameraZoomSensitivity.Value; // Separate camera distances for different scenarios. if (canChangeCameraDistance) { if (cameraDistanceInteriorsEnabled.Value && playerInInterior) { targetDistance = cameraDistanceInteriors.Value; } else if (cameraDistanceShelterEnabled.Value && playerInShelter) { targetDistance = cameraDistanceShelter.Value; } else if (cameraDistanceBoatEnabled.Value && characterControlledShip) { targetDistance = cameraDistanceBoat.Value; } else if (cameraDistanceBoatEnabled.Value && characterStoppedShipControl) { targetDistance = cameraDistance.Value; } else if (cameraDistanceExteriorsEnabled.Value && (!playerInShelter && !playerInInterior)) { targetDistance = cameraDistance.Value; } canChangeCameraDistance = false; } if (smoothZoomEnabled.Value) { // Disable the games default zooming in and out. Otherwise, the distance will flicker. ___m_zoomSens = 0; if ((Chat.instance && Chat.instance.HasFocus() || (Console.IsVisible() || InventoryGui.IsVisible()) || (StoreGui.IsVisible() || Menu.IsVisible() || (Minimap.IsOpen() || localPlayer.InCutscene())) ? 0 : (!localPlayer.InPlaceMode() ? 1 : 0)) != 0) { float minDistance = __instance.m_minDistance; float maxDistance = localPlayer.GetControlledShip() != null ? cameraMaxDistanceBoat.Value : cameraMaxDistance.Value; float prevTargetDistance = targetDistance; targetDistance -= Input.GetAxis("Mouse ScrollWheel") * cameraZoomSensitivity.Value; targetDistance = Mathf.Clamp(targetDistance, minDistance, maxDistance); // Reset time when player changes zoom distance (scrollwheel) if (prevTargetDistance != targetDistance) { timePos = 0; } } targetDistanceHasBeenReached = checkLerpDuration(timePos); if (!targetDistanceHasBeenReached) { timePos += Time.deltaTime; moveToNewCameraDistance(timePos / timeDuration, ref ___m_distance); } } }
// Token: 0x0600024C RID: 588 RVA: 0x00012B4C File Offset: 0x00010D4C private bool TakeInput() { return(!GameCamera.InFreeFly() && ((!Chat.instance || !Chat.instance.HasFocus()) && !Menu.IsVisible() && !global::Console.IsVisible() && !TextInput.IsVisible() && !Minimap.InTextInput() && (!ZInput.IsGamepadActive() || !Minimap.IsOpen()) && (!ZInput.IsGamepadActive() || !InventoryGui.IsVisible()) && (!ZInput.IsGamepadActive() || !StoreGui.IsVisible())) && (!ZInput.IsGamepadActive() || !Hud.IsPieceSelectionVisible())); }
public static void setValuesBasedOnHud(bool pressedHideKey, bool pressedShowKey) { Player localPlayer = Player.m_localPlayer; // Store previous target alpha for timer reset. foreach (string name in hudElementNames) { if (hudElements[name].element != null) { hudElements[name].targetAlphaPrev = hudElements[name].targetAlpha; } } // Hide hud key if (pressedHideKey) { hudHidden = !hudHidden; // Hud hidden notification if (hudHiddenNotification.Value) { if (hudHidden) { MessageHud.instance.ShowMessage(MessageHud.MessageType.TopLeft, "Hud is hidden."); } else { MessageHud.instance.ShowMessage(MessageHud.MessageType.TopLeft, "Hud is visible."); } } foreach (string name in hudElementNames) { hudElements[name].resetTimers(); } } // Hunger notification if (hungerNotification.Value && ((hungerNotificationOption.Value == hungerNotificationOptions.FoodHungerAmount && playerHungerCount >= foodHungerAmount.Value) || (hungerNotificationOption.Value == hungerNotificationOptions.FoodPercentage && playerFoodPercentage <= foodPercentage.Value))) { notificationTimer += Time.deltaTime; if ((int)notificationTimer % hungerNotificationInterval.Value == 0) { switch (hungerNotificationType.Value) { case notificationTypes.SmallTopLeft: MessageHud.instance.ShowMessage(MessageHud.MessageType.TopLeft, hungerNotificationText.Value); break; case notificationTypes.LargeCenter: MessageHud.instance.ShowMessage(MessageHud.MessageType.Center, hungerNotificationText.Value); break; default: break; } notificationTimer = 1; } } if (hudHidden) { foreach (string name in hudElementNames) { hudElements[name].targetAlpha = 0; } if (isMiniMapActive) { hudElements["MiniMap"].targetAlpha = 0; } else { hudElements["MiniMap"].targetAlpha = 1; } } else if (pressedShowKey) { // Health if (showHealthOnKeyPressed.Value) { hudElements["healthpanel"].showHudForDuration(); hudElements["BetterUI_HPBar"].showHudForDuration(); } // Food Bar if (showFoodBarOnKeyPressed.Value) { hudElements["BetterUI_FoodBar"].showHudForDuration(); } // Stamina if (showStaminaBarOnKeyPressed.Value) { hudElements["staminapanel"].showHudForDuration(); hudElements["BetterUI_StaminaBar"].showHudForDuration(); } // Forsaken Power if (showPowerOnKeyPressed.Value) { hudElements["GuardianPower"].showHudForDuration(); } // Hot Key Bar if (showHotKeyBarOnKeyPressed.Value) { hudElements["HotKeyBar"].showHudForDuration(); } // Status Effects if (showStatusEffectsOnKeyPressed.Value) { hudElements["StatusEffects"].showHudForDuration(); } // Mini Map if (showMiniMapOnKeyPressed.Value) { hudElements["MiniMap"].showHudForDuration(); } // Compass if (showCompassOnKeyPressed.Value) { hudElements["Compass"].showHudForDuration(); } // Day and Time if (showTimeOnKeyPressed.Value && oryxenTimeEnabled.Value) { hudElements["DayTimePanel"].showHudForDuration(); } // Quick Slots if (showQuickSlotsOnKeyPressed.Value) { hudElements["QuickSlotsHotkeyBar"].showHudForDuration(); } } else { // Health Display if (displayHealthAlways.Value || (displayHealthInInventory.Value && InventoryGui.IsVisible())) { hudElements["healthpanel"].targetAlpha = 1; hudElements["BetterUI_HPBar"].targetAlpha = 1; if (!displayHealthInInventory.Value && InventoryGui.IsVisible()) { hudElements["healthpanel"].hudSetTargetAlpha(0); hudElements["BetterUI_HPBar"].hudSetTargetAlpha(0); } } else { // Display health panel when eating food if (displayHealthWhenEating.Value && playerAteFood) { hudElements["healthpanel"].showHudForDuration(); hudElements["BetterUI_HPBar"].showHudForDuration(); } // Display health panel when below a given percentage. if (displayHealthWhenBelow.Value && localPlayer.GetHealthPercentage() <= healthPercentage.Value) { hudElements["healthpanel"].hudSetTargetAlpha(1); hudElements["BetterUI_HPBar"].hudSetTargetAlpha(1); } else if (displayHealthWhenFoodBelow.Value && playerFoodPercentage <= foodPercentage.Value) { hudElements["healthpanel"].hudSetTargetAlpha(1); hudElements["BetterUI_HPBar"].hudSetTargetAlpha(1); } else if (displayHealthWhenHungry.Value && playerHungerCount >= foodHungerAmount.Value) { hudElements["healthpanel"].hudSetTargetAlpha(1); hudElements["BetterUI_HPBar"].hudSetTargetAlpha(1); } else { hudElements["healthpanel"].hudSetTargetAlpha(0); hudElements["BetterUI_HPBar"].hudSetTargetAlpha(0); } } // Food Bar Display if (displayBetterUIFoodAlways.Value || (displayFoodBarInInventory.Value && InventoryGui.IsVisible())) { hudElements["BetterUI_FoodBar"].targetAlpha = 1; if (!displayFoodBarInInventory.Value && InventoryGui.IsVisible()) { hudElements["BetterUI_FoodBar"].hudSetTargetAlpha(0); } } else { if (betterUIFoodEnabled.Value && hudElements["BetterUI_FoodBar"].doesExist) { // Display food bar when eating food if (displayFoodBarWhenEating.Value && playerAteFood) { hudElements["BetterUI_FoodBar"].showHudForDuration(); } // Display food bar when below a given percentage. if (displayFoodBarWhenBelow.Value && playerFoodPercentage <= foodPercentage.Value) { hudElements["BetterUI_FoodBar"].hudSetTargetAlpha(1); } else if (displayFoodBarWhenHungry.Value && playerHungerCount >= foodHungerAmount.Value) { hudElements["BetterUI_FoodBar"].hudSetTargetAlpha(1); } else { hudElements["BetterUI_FoodBar"].hudSetTargetAlpha(0); } } } // Stamina Bar Display if (displayStaminaBarAlways.Value || (displayStaminaBarInInventory.Value && InventoryGui.IsVisible())) { hudElements["staminapanel"].targetAlpha = 1; hudElements["BetterUI_StaminaBar"].targetAlpha = 1; if (!displayStaminaBarInInventory.Value && InventoryGui.IsVisible()) { hudElements["staminapanel"].hudSetTargetAlpha(0); hudElements["BetterUI_StaminaBar"].hudSetTargetAlpha(0); } } else { // Display stamina bar when stamina is used if (displayStaminaBarOnUse.Value && playerUsedStamina) { hudElements["staminapanel"].showHudForDuration(); hudElements["BetterUI_StaminaBar"].showHudForDuration(); } // Display stamina bar when eating food if (displayStaminaBarWhenEating.Value && playerAteFood) { hudElements["staminapanel"].showHudForDuration(); hudElements["BetterUI_StaminaBar"].showHudForDuration(); } // Display stamina bar when below a given percentage. if (displayStaminaBarWhenBelow.Value && localPlayer.GetStaminaPercentage() <= staminaPercentage.Value) { hudElements["staminapanel"].hudSetTargetAlpha(1); hudElements["BetterUI_StaminaBar"].hudSetTargetAlpha(1); } else if (displayStaminaBarWhenFoodBelow.Value && playerFoodPercentage <= foodPercentage.Value) { hudElements["staminapanel"].hudSetTargetAlpha(1); hudElements["BetterUI_StaminaBar"].hudSetTargetAlpha(1); } else if (displayStaminaBarWhenHungry.Value && playerHungerCount >= foodHungerAmount.Value) { hudElements["staminapanel"].hudSetTargetAlpha(1); hudElements["BetterUI_StaminaBar"].hudSetTargetAlpha(1); } else { hudElements["staminapanel"].hudSetTargetAlpha(0); hudElements["BetterUI_StaminaBar"].hudSetTargetAlpha(0); } } // Forsaken Power Display if (displayForsakenPowerAlways.Value || (displayPowerInInventory.Value && InventoryGui.IsVisible())) { hudElements["GuardianPower"].targetAlpha = 1; if (!displayPowerInInventory.Value && InventoryGui.IsVisible()) { hudElements["GuardianPower"].hudSetTargetAlpha(0); } } else { // Show the forsaken power for a duration when the key is pressed. if (displayPowerOnActivation.Value && (ZInput.GetButtonDown("GPower") || ZInput.GetButtonDown("JoyGPower"))) { hudElements["GuardianPower"].showHudForDuration(); } hudElements["GuardianPower"].hudSetTargetAlpha(0); } // Hot Key Bar Display if (displayHotKeyBarAlways.Value || (displayHotKeyBarInInventory.Value && InventoryGui.IsVisible())) { hudElements["HotKeyBar"].targetAlpha = 1; if (!displayHotKeyBarInInventory.Value && InventoryGui.IsVisible()) { hudElements["HotKeyBar"].hudSetTargetAlpha(0); } } else { // Display on item switch/use if (displayHotKeyBarOnItemSwitch.Value && playerUsedHotBarItem) { hudElements["HotKeyBar"].showHudForDuration(); } else if (displayHotKeyBarWhenItemEquipped.Value && playerHasItemEquipped) { hudElements["HotKeyBar"].hudSetTargetAlpha(1); } else { hudElements["HotKeyBar"].hudSetTargetAlpha(0); } } // Status Effects Display if (displayStatusEffectsAlways.Value || (displayStatusEffectsInInventory.Value && InventoryGui.IsVisible())) { hudElements["StatusEffects"].targetAlpha = 1; if (!displayStatusEffectsInInventory.Value && InventoryGui.IsVisible()) { hudElements["StatusEffects"].hudSetTargetAlpha(0); } } else { hudElements["StatusEffects"].hudSetTargetAlpha(0); } // Mini Map Display if (displayMiniMapAlways.Value || (displayMiniMapInInventory.Value && InventoryGui.IsVisible()) || !isMiniMapActive) { hudElements["MiniMap"].targetAlpha = 1; if (!displayMiniMapInInventory.Value && InventoryGui.IsVisible()) { hudElements["MiniMap"].hudSetTargetAlpha(0); } } else { hudElements["MiniMap"].hudSetTargetAlpha(0); } // Compass Display if (aedenCompassEnabled.Value && hudElements["Compass"].doesExist) { if (displayCompassAlways.Value || (displayCompassInInventory.Value && InventoryGui.IsVisible())) { hudElements["Compass"].targetAlpha = 1; if (!displayCompassInInventory.Value && InventoryGui.IsVisible()) { hudElements["Compass"].hudSetTargetAlpha(0); } } else { hudElements["Compass"].hudSetTargetAlpha(0); } } // Day and Time Display if (oryxenTimeEnabled.Value && hudElements["DayTimePanel"].doesExist) { if (displayTimeAlways.Value || (displayTimeInInventory.Value && InventoryGui.IsVisible())) { hudElements["DayTimePanel"].targetAlpha = 1; if (!displayTimeInInventory.Value && InventoryGui.IsVisible()) { hudElements["DayTimePanel"].hudSetTargetAlpha(0); } } else { hudElements["DayTimePanel"].hudSetTargetAlpha(0); } } // QuickSlots Display if (quickSlotsEnabled.Value && hudElements["QuickSlotsHotkeyBar"].doesExist) { if (displayQuickSlotsAlways.Value || (displayQuickSlotsInInventory.Value && InventoryGui.IsVisible())) { hudElements["QuickSlotsHotkeyBar"].targetAlpha = 1; if (!displayQuickSlotsInInventory.Value && InventoryGui.IsVisible()) { hudElements["QuickSlotsHotkeyBar"].hudSetTargetAlpha(0); } } else { hudElements["QuickSlotsHotkeyBar"].hudSetTargetAlpha(0); } } } // Reset timer when the target alpha changed. foreach (string name in hudElementNames) { hudElements[name].hudCheckDisplayTimer(); if (!hudElements[name].doesExist || hudElements[name].element == null) { continue; } if (hudElements[name].targetAlphaPrev != hudElements[name].targetAlpha) { hudElements[name].timeFade = 0; } } playerUsedHotBarItem = false; playerUsedStamina = false; playerAteFood = false; }
private static void Postfix(ref GameCamera __instance, float dt) { if (Configuration.Current.FirstPerson.IsEnabled) { // This is from game code, not sure if need it though if (__instance.m_freeFly) { __instance.UpdateFreeFly(dt); __instance.UpdateCameraShake(dt); return; } Player localPlayer = Player.m_localPlayer; if (Input.GetKeyDown(Configuration.Current.FirstPerson.hotkey)) { DynamicPerson.isFirstPerson = !DynamicPerson.isFirstPerson; if (DynamicPerson.isFirstPerson) { SetupFP(ref __instance, ref localPlayer); } else { // We are not in First Person any more, reload old values __instance.m_3rdOffset = DynamicPerson.noVPFP_3rdOffset; __instance.m_fpsOffset = DynamicPerson.noVPFP_fpsOffset; // Set the camera stuff to our constant stored values __instance.m_minDistance = CameraConstants.minDistance; __instance.m_maxDistance = CameraConstants.maxDistance; __instance.m_zoomSens = CameraConstants.zoomSens; // Default Field Of View value __instance.m_fov = 65f; // Make head stuff be normal again localPlayer.m_head.localScale = Vector3.one; localPlayer.m_eye.localScale = Vector3.one; } } // FOV of cameras needs to be reset too __instance.m_camera.fieldOfView = __instance.m_fov; __instance.m_skyCamera.fieldOfView = __instance.m_fov; if (localPlayer) { // Same game check if ((!Chat.instance || !Chat.instance.HasFocus()) && !Console.IsVisible() && !InventoryGui.IsVisible() && !StoreGui.IsVisible() && !Menu.IsVisible() && !Minimap.IsOpen() && !localPlayer.InCutscene() && !localPlayer.InPlaceMode()) { if (DynamicPerson.isFirstPerson) { // I dont think either of these two ifs needs explain.... if (Input.GetKeyDown(Configuration.Current.FirstPerson.raiseFOVHotkey)) { __instance.m_fov += 1f; Console.instance.AddString($"Changed fov to: {__instance.m_fov}"); } else if (Input.GetKeyDown(Configuration.Current.FirstPerson.lowerFOVHotkey)) { __instance.m_fov -= 1f; Console.instance.AddString($"Changed fov to: {__instance.m_fov}"); } } else { // Not first camera, just do main game thing float minDistance = __instance.m_minDistance; float axis = Input.GetAxis("Mouse ScrollWheel"); __instance.m_distance -= axis * __instance.m_zoomSens; float max = (localPlayer.GetControlledShip() != null) ? __instance.m_maxDistanceBoat : __instance.m_maxDistance; __instance.m_distance = Mathf.Clamp(__instance.m_distance, 0f, max); } } if (localPlayer.IsDead() && localPlayer.GetRagdoll()) { // THe weird death cam actually: // - Breaks body into ragdoll // - Gives momentum to pieces // - Then finds the average point of them all to make camera look at __instance.transform.LookAt(localPlayer.GetRagdoll().GetAverageBodyPosition()); } else if (DynamicPerson.isFirstPerson) { // Place camera at head level, plus a tiny bit more __instance.transform.position = localPlayer.m_head.position + new Vector3(0, 0.2f, 0); } else { // Not even sure why we need to reset the base transform // But game does it so... // ¯\_(ツ)_/¯ Vector3 position; Quaternion rotation; __instance.GetCameraPosition(dt, out position, out rotation); __instance.transform.position = position; __instance.transform.rotation = rotation; } __instance.UpdateCameraShake(dt); } } }
// Token: 0x06000AE2 RID: 2786 RVA: 0x0004E194 File Offset: 0x0004C394 private void UpdateCamera(float dt) { if (this.m_freeFly) { this.UpdateFreeFly(dt); this.UpdateCameraShake(dt); return; } this.m_camera.fieldOfView = this.m_fov; this.m_skyCamera.fieldOfView = this.m_fov; Player localPlayer = Player.m_localPlayer; if (localPlayer) { if ((!Chat.instance || !Chat.instance.HasFocus()) && !global::Console.IsVisible() && !InventoryGui.IsVisible() && !StoreGui.IsVisible() && !Menu.IsVisible() && !Minimap.IsOpen() && !localPlayer.InCutscene() && !localPlayer.InPlaceMode()) { float minDistance = this.m_minDistance; float axis = Input.GetAxis("Mouse ScrollWheel"); this.m_distance -= axis * this.m_zoomSens; float max = (localPlayer.GetControlledShip() != null) ? this.m_maxDistanceBoat : this.m_maxDistance; this.m_distance = Mathf.Clamp(this.m_distance, minDistance, max); } if (localPlayer.IsDead() && localPlayer.GetRagdoll()) { Vector3 averageBodyPosition = localPlayer.GetRagdoll().GetAverageBodyPosition(); base.transform.LookAt(averageBodyPosition); } else { Vector3 position; Quaternion rotation; this.GetCameraPosition(dt, out position, out rotation); base.transform.position = position; base.transform.rotation = rotation; } this.UpdateCameraShake(dt); } }