Exemple #1
0
    private void _FillSlots(int size)
    {
        _inventory.ItemInserted += OnItemInserted;
        _inventory.ItemRemoved  += OnItemRemoved;
        for (int i = 0; i < size; i++)
        {
            GameObject slot = GameObject.Instantiate(_slotPrefab);
            slot.transform.SetParent(_containerBox.transform);
            slot.name = "Slot " + i;

            int inventorySlotIndex = i;

            ItemButton button = slot.AddComponent <ItemButton>();
            button.Inventory = _inventory;
            button.ItemIndex = inventorySlotIndex;

            _slots [inventorySlotIndex]     = slot;
            _slotsIcon [inventorySlotIndex] = slot.GetComponentsInChildren <Image> ()[1].gameObject;
            if (!_inventory.IsEmpty(inventorySlotIndex))
            {
                _SetItemIcon(inventorySlotIndex, _inventory.Items [inventorySlotIndex].RawItem);
                _SetItemText(inventorySlotIndex, _inventory.Items [inventorySlotIndex]);
            }
        }
    }