public Player()
 {
     _questLog        = new QuestLog(15);
     _inventories     = new InventoryExtention[4];
     _inventories [0] = new InventoryExtention(4);
     _inventories [1] = new InventoryExtention(10);
     _inventories [2] = new InventoryExtention(10);
     _inventories [3] = new InventoryExtention(4);
 }
Exemple #2
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    public void ReloadInventory()
    {
        _inventory = _player.Player.Inventories [_inventorySlot];
        int size = _player.Player.Inventories [_inventorySlot].Size;

        _slots     = new GameObject[size];
        _slotsIcon = new GameObject[size];

        _ClearSlots();
        _FillSlots(size);
    }