//Different functions regarding actions the character can take. #region Actions /// <summary> /// Makes the character attack with the currently selected weapon. /// </summary> /// <param name="target"></param> public void Attack(MapTile target) { lockControls.value = true; inventory.EquipItem(battleWeaponIndex.value); battleWeaponIndex.value = 0; characterClicked.Invoke(); targetTile.value.target = true; }