public override void SkipIntroScene() // 메뉴 설명만을 스킵, 인트로는 다른 장면에서 하기 때문에
 {
     introUIManager.ToggleYukgack(false);
     introUIManager.ToggleSkipButton(false);
     introUIManager.ToggleTouchPanel(false);
     introTrigger.isNeedMenu = false;
     highLight.SetActive(false);
     NewGameManager.Instance.SaveIntroTrigger(introTrigger);
 }
    private IEnumerator SkipIntro()
    {
        if (yukgack.gameObject.activeSelf)
        {
            yield return(StartCoroutine(yukgack.SetDialogActive(false)));

            yield return(StartCoroutine(yukgack.MoveTo(originYukgackPosition, yukgackAppearTime)));
        }

        introUIManager.ToggleYukgack(false);
        introUIManager.ToggleSkipButton(false);
        introUIManager.ToggleTouchPanel(false);
        highLight.SetActive(false);
        NewGameManager.Instance.SetTouchDisablePanel(false);

        if (introTrigger.isNeedSelectSubject)
        {
            introTrigger.isNeedSelectSubject = false;
        }
        else if (introTrigger.isNeedDetailSubejct)
        {
            introTrigger.isNeedDetailSubejct = false;
        }
        else if (introTrigger.isNeedSubjectResultAfter)
        {
            introTrigger.isNeedSubjectResultAfter = false;
        }
        NewGameManager.Instance.SaveIntroTrigger(introTrigger);
    }