public override void SkipIntroScene() // 메뉴 설명만을 스킵, 인트로는 다른 장면에서 하기 때문에 { introUIManager.ToggleYukgack(false); introUIManager.ToggleSkipButton(false); introUIManager.ToggleTouchPanel(false); introTrigger.isNeedMenu = false; highLight.SetActive(false); NewGameManager.Instance.SaveIntroTrigger(introTrigger); }
private IEnumerator SkipIntro() { if (yukgack.gameObject.activeSelf) { yield return(StartCoroutine(yukgack.SetDialogActive(false))); yield return(StartCoroutine(yukgack.MoveTo(originYukgackPosition, yukgackAppearTime))); } introUIManager.ToggleYukgack(false); introUIManager.ToggleSkipButton(false); introUIManager.ToggleTouchPanel(false); highLight.SetActive(false); NewGameManager.Instance.SetTouchDisablePanel(false); if (introTrigger.isNeedSelectSubject) { introTrigger.isNeedSelectSubject = false; } else if (introTrigger.isNeedDetailSubejct) { introTrigger.isNeedDetailSubejct = false; } else if (introTrigger.isNeedSubjectResultAfter) { introTrigger.isNeedSubjectResultAfter = false; } NewGameManager.Instance.SaveIntroTrigger(introTrigger); }