private IEnumerator StartEvalationRoutine()
    {
        subjectSelectManager.StartEvaluation();
        introUIManager.ToggleEvalationButton(false);
        highLight.SetActive(false);

        yield return(null);

        //yield return new WaitForSeconds(4f);

        //ActiveTutorial();
        StartCoroutine(StartDetailTutorial());

        introTrigger.isNeedSelectSubject = false;
        NewGameManager.Instance.SaveIntroTrigger(introTrigger);
    }