Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        RaycastHit hit;

        if (Physics.Raycast(playerEyes.transform.position, playerEyes.transform.forward, out hit, InteracionDistance, OnlyMaskToInteract))
        {
            InteractionInterface II = hit.transform.gameObject.GetComponent <InteractionInterface>();

            if (InteractionText && II != null && II.getIcon() != null)
            {
                InteractionText.SetActive(true);
                Icon.sprite = II.getIcon();
            }

            if (actionPerformed)
            {
                hit.transform.gameObject.GetComponent <InteractionInterface>().ActionPerformed();
            }
        }

        else
        {
            InteractionText.SetActive(false);
        }

        actionPerformed = false;
    }