private void InteractionManager_InteractionSourceReleased(InteractionSourceReleasedEventArgs hand) { FingerDown = false; if (InteractibleManager.Instance.FocusedGameObject != null) { FocusedGameObject = InteractibleManager.Instance.FocusedGameObject; Interactible interactor = FocusedGameObject.GetComponent <Interactible>(); if (interactor != null) { interactor.OffSelect(); } } ResetFocusedGameObject(); }