private void InteractionManager_InteractionSourceLost(InteractionSourceLostEventArgs obj)
    {
        HandDetected = false;
        FingerDown   = false;

        if (FocusedGameObject != null && InteractibleManager.Instance.FocusedGameObject != null)
        {
            FocusedGameObject = InteractibleManager.Instance.FocusedGameObject;
            Interactible interactor = FocusedGameObject.GetComponent <Interactible>();
            if (interactor != null)
            {
                interactor.Deselect();
            }
        }

        ResetFocusedGameObject();
    }