private void InteractionManager_InteractionSourceLost(InteractionSourceLostEventArgs obj) { HandDetected = false; FingerDown = false; if (FocusedGameObject != null && InteractibleManager.Instance.FocusedGameObject != null) { FocusedGameObject = InteractibleManager.Instance.FocusedGameObject; Interactible interactor = FocusedGameObject.GetComponent <Interactible>(); if (interactor != null) { interactor.Deselect(); } } ResetFocusedGameObject(); }