private void onExitVechicleRequeseted(Player player, InteractableVehicle vehicle, ref bool shouldAllow, ref Vector3 pendingLocation, ref float pendingYaw) { if (vehicle.asset.id == Configuration.Instance.BusID) { RocketPermissionsGroup group = R.Permissions.GetGroup(AutoBusPlugin.pluginInstance.Configuration.Instance.BusGroupID); UnturnedPlayer uPlayer = UnturnedPlayer.FromPlayer(player); if (isInGroup(group, uPlayer) && (GetDriver(vehicle, uPlayer) == uPlayer)) { int asiento = vehicle.passengers.Length; while (asiento >= 0) { SteamPlayer steamPlayer = vehicle.passengers[asiento].player; if (steamPlayer != null) { UnturnedPlayer unturnedPlayer = UnturnedPlayer.FromPlayer(player); ChatManager.serverSendMessage(String.Format(pluginInstance.Translate("OUT_DRIVER", unturnedPlayer.CharacterName).Replace('(', '<').Replace(')', '>')), Color.white, null, steamPlayer, EChatMode.WELCOME, AutoBusPlugin.pluginInstance.Configuration.Instance.ImageUrl, true); } } vehicle.forceRemoveAllPlayers(); return; } } shouldAllow = true; }
public static void DestroyVehicle(InteractableVehicle vehicle) { if (!vehicle.isEmpty) { vehicle.forceRemoveAllPlayers(); } SDG.Unturned.VehicleManager.askVehicleDestroy(vehicle); }
private void OnDamageVehicle(CSteamID instigatorSteamID, InteractableVehicle vehicle, ref ushort pendingTotalDamage, ref bool canRepair, ref bool shouldAllow, EDamageOrigin damageOrigin) { UnturnedPlayer player = UnturnedPlayer.FromCSteamID(instigatorSteamID); // uff zombie detector and player -_- if (pendingTotalDamage <= 2) { return; } if (player == null) { return; } // need to do some changes here, with health update, because when u hit a player still working this function, nelson nigger don't want to fix this... if (damageOrigin.ToString() == "Vehicle_Collision_Self_Damage") { if (player.CurrentVehicle.asset.engine == EEngine.CAR) { if (player.CurrentVehicle.health < VehicleCrash.Instance.Configuration.Instance.ifvehiclehasXhealthStopWork) { burn_Fuel(player.CurrentVehicle); vehicle.forceRemoveAllPlayers(); if (VehicleCrash.Instance.Configuration.Instance.autowarnmechanic) { ChatManager.serverSendMessage(VehicleCrash.Instance.Translate("warning", player.DisplayName).Replace('(', '<').Replace(')', '>'), Color.white, null, null, EChatMode.SAY, VehicleCrash.Instance.Translate("iconwarning", player.DisplayName), true); } } else { tire_Damage(player, UnityEngine.Random.Range(1, 2), UnityEngine.Random.value); foreach (var passenger in vehicle.passengers) { UnturnedPlayer jugador = UnturnedPlayer.FromSteamPlayer(passenger.player); if (jugador != null && !jugador.GetComponent <PlayerComponent>().niggagetwork) { StartCoroutine(crash(jugador)); } // break; my cucumber idk, for prevent bugs break; } } } } }