// Use this for initialization void Start() { orbitCam = orbitCamera.GetComponent <OrbitCam>(); //Get Current camera mode from save UpdateCameraState(); }
public void StartBuildMode() { if (!isActivated) { isActivated = true; isAnimating = true; //Turn off Player playerMovement.lockMovements = true; playerMovement.isThinking = true; //Set Cursor as Target IsoCam isoCam = playerMovement.playerCamera.GetComponent <IsoCam>(); OrbitCam orbitCam = playerMovement.playerCamera.GetComponent <OrbitCam>(); if (isoCam != null) { isoCam.target = cameraTarget.transform; } else if (orbitCam != null) { orbitCam.target = cameraTarget.transform; } Vector3 playerPos = player.transform.position + Vector3.up; WorldChunk localChunk = worldStateManager.IsInsideWorldChunk(playerPos); if (localChunk != null) { Vector3 newPos = SnapToGrid(playerPos, localChunk); newPos.y = Mathf.Clamp(newPos.y, 0.5f, 10.5f); cursor.transform.position = newPos; actualCursorPos = cursor.transform.position; fluidCursor.transform.position = newPos; cameraTarget.transform.position = newPos; } StartCoroutine(DoSwapAnimation()); itemsPanel.SetActive(true); foreach (ItemHide itemHide in FindObjectsOfType <ItemHide>()) { itemHide.UpdateAvailablilty(); } ChangeSelection(currentSelection); foreach (PhysicsPrefab prefab in FindObjectsOfType <PhysicsPrefab>()) { prefab.Reset(); prefab.GetComponent <Rigidbody>().isKinematic = true; } SetupCursorObject(); } }
// Use this for initialization void Start() { //~ sateliteController = GameManager.Instance.CameraManager.SateliteCamera.gameObject.GetComponent(typeof(SateliteController)) as SateliteController; //~ sateliteCam = GameManager.Instance.CameraManager.SateliteCamera.gameObject.GetComponent(typeof(SateliteCam)) as SateliteCam; _sensitivity = MouseSensitivity; if (_SateliteCam != null) { _SateliteCam = GameManager.Instance.CameraManager.SateliteCamera.GetComponent(typeof(SateliteCam)) as SateliteCam; } if (_OrbitCam != null) { _OrbitCam = GameManager.Instance.CameraManager.MainCamera.GetComponent(typeof(OrbitCam)) as OrbitCam; } CamMode = GameManager.Instance.CameraManager.CamMode; }
public void EndBuildMode() { if (isActivated) { isActivated = false; isAnimating = true; //Turn off Player playerMovement.lockMovements = false; playerMovement.isThinking = false; //Set Cursor as Target IsoCam isoCam = playerMovement.playerCamera.GetComponent <IsoCam>(); OrbitCam orbitCam = playerMovement.playerCamera.GetComponent <OrbitCam>(); if (isoCam != null) { isoCam.target = playerMovement.transform; } else if (orbitCam != null) { orbitCam.target = playerMovement.transform; } StartCoroutine(DoSwapAnimation()); itemsPanel.SetActive(false); foreach (PhysicsPrefab prefab in FindObjectsOfType <PhysicsPrefab>()) { prefab.GetComponent <Rigidbody>().isKinematic = false; } if (cursorObject != null) { Destroy(cursorObject); } } }