protected virtual void PauseThisScreen() { //base.PauseThisScreen(); this.IsPaused = true; InstructionManager.PauseEngine(); }
void StopPushed(Window callingWindow) { // Not sure if this'll work in the future, but for now this'll stop everything. InstructionManager.PauseEngine(false); playButton.Unpress(); GuiData.TimeLineWindow.IsPlaying = false; }
public virtual void PauseThisScreen() { this.IsPaused = true; InstructionManager.PauseEngine(); Math.Collision.CollisionManager.Self.IsPausedByScreen = true; }