Exemple #1
0
        public static bool HasAccompanyingVelocityConsideringTunneling(this CustomVariable variable, IElement container, int maxDepth = 0)
        {
            if (variable.HasAccompanyingVelocityProperty)
            {
                return(true);
            }
            else if (!string.IsNullOrEmpty(variable.SourceObject) && !string.IsNullOrEmpty(variable.SourceObjectProperty) && maxDepth > 0)
            {
                NamedObjectSave nos = container.GetNamedObjectRecursively(variable.SourceObject);

                if (nos != null)
                {
                    // If it's a FRB
                    if (nos.SourceType == SourceType.FlatRedBallType || nos.SourceType == SourceType.File)
                    {
                        return(!string.IsNullOrEmpty(InstructionManager.GetVelocityForState(variable.SourceObjectProperty)));
                    }
                    else if (nos.SourceType == SourceType.Entity)
                    {
                        EntitySave entity = GlueState.CurrentGlueProject.GetEntitySave(nos.SourceClassType);

                        if (entity != null)
                        {
                            CustomVariable variableInEntity = entity.GetCustomVariable(variable.SourceObjectProperty);

                            if (variableInEntity != null)
                            {
                                if (!string.IsNullOrEmpty(InstructionManager.GetVelocityForState(variableInEntity.Name)))
                                {
                                    return(true);
                                }
                                else
                                {
                                    return(variableInEntity.HasAccompanyingVelocityConsideringTunneling(entity, maxDepth - 1));
                                }
                            }
                            else
                            {
                                // There's no variable for this, so let's see if it's a variable that has velocity in FRB
                                return(!string.IsNullOrEmpty(InstructionManager.GetVelocityForState(variable.SourceObjectProperty)));
                            }
                        }
                    }
                }
            }
            return(false);
        }