//Control input events
    private void Update()
    {
        MouseMoved(mouseRotationSpeed);

        if (Mathf.Abs(inputX.Vertical()) >= .1f || Mathf.Abs(inputX.Horizontal()) >= .1f)
        {
            KeyboardMovePressed();
        }

        if (inputX.isSpace())
        {
            PressingSpace();
        }

        if (inputX.isShiftPressed())
        {
            PressedShift();
        }

        if (inputX.isShiftReleased())
        {
            ReleasedShift();
        }
    }