//Control input events private void Update() { SetTouch(); #if !MOBILE MouseMoved(); if (inputX.MouseRightClick()) { MouseRightClick(inputX.MouseAxis()); } if (inputX.MouseLeftClick()) { MouseLeftClick(inputX.MouseAxis()); } if (inputX.MouseLeftRelease()) { MouseLeftRelease(); } if (inputX.MouseMiddleClick()) { MouseMiddleClick(); } if (inputX.MouseMiddleRelease()) { MouseMiddleRelease(); } MouseWheelMove(); //if (Mathf.Abs(inputX.Vertical()) >= .01f || Mathf.Abs(inputX.Horizontal()) >= .01f) KeyboardMovePressed(); if (inputX.isSpacePressed()) { PressedSpace(); } if (inputX.isSpaceReleased()) { ReleasedSpace(); } if (inputX.isShiftPressed()) { PressedShift(); } if (inputX.isShiftReleased()) { ReleasedShift(); } if (inputX.isPressedKey(KeyCode.E)) { PressedKey(KeyCode.E); } if (inputX.isReleasedKey(KeyCode.E)) { ReleasedKey(KeyCode.E); } #endif }