private void TouchHandler()
    {
        Touch touch;

        //返回一个在触摸开始阶段时非触摸UI的触摸点
        if (m_touchFingerId > -1)
        {
            touch           = InputUtil.GetTouchWithFingerId(m_touchFingerId);
            m_touchFingerId = touch.fingerId;
        }
        else
        {
            touch           = InputUtil.GetTouchNonPointerOverUI(TouchPhase.Began);
            m_touchFingerId = touch.fingerId;
        }

        if (touch.fingerId > -1)
        {
            if (GetPositionOnActiveArea(touch.position, advancedOptions.activeArea))
            {
                float h = touch.deltaPosition.x * 0.5f;
                if (!m_isRotateBegin)
                {
                    m_isRotateBegin = true;
                    onPreRotateEvent?.Invoke(h);
                }
                Rotate(h);
            }
        }
    }
 private void CheckUiHandleInput()
 {
     if (Input.touchSupported)
     {
         if (m_inTouchableAreaTouchDown)
         {
             //触摸按下过程中...
             Touch touch = InputUtil.GetTouchWithFingerId(m_fingerIdRecord, false, TouchPhase.Moved, TouchPhase.Stationary);
             if (touch.fingerId > -1)
             {
                 OnUiInputTouchMoved(touch.position);
             }
             //判断触摸释放
             touch = InputUtil.GetTouchWithFingerId(m_fingerIdRecord, false, TouchPhase.Canceled, TouchPhase.Ended);
             if (touch.fingerId > -1)
             {
                 OnUiInputTouchEnded(touch.position);
             }
         }
         else
         {
             //判断触摸按下
             Touch touch = InputUtil.GetFirstTouch(TouchPhase.Began, false);
             if (touch.fingerId > -1)
             {
                 bool inTouchableArea = RectTransformUtility.RectangleContainsScreenPoint(m_touchableArea, touch.position);
                 if (inTouchableArea)
                 {
                     m_fingerIdRecord = touch.fingerId;
                     OnUiInputTouchBegan(touch.position);
                 }
             }
         }
     }
     else
     {
         if (m_inTouchableAreaTouchDown)
         {
             //鼠标按下过程中...
             OnUiInputTouchMoved(Input.mousePosition);
             //判断鼠标释放
             if (Input.GetMouseButtonUp(0))
             {
                 OnUiInputTouchEnded(Input.mousePosition);
             }
         }
         else
         {
             //判断鼠标按下
             if (Input.GetMouseButtonDown(0))
             {
                 bool inTouchableArea = RectTransformUtility.RectangleContainsScreenPoint(m_touchableArea, Input.mousePosition);
                 if (inTouchableArea)
                 {
                     OnUiInputTouchBegan(Input.mousePosition);
                 }
             }
         }
     }
 }