// Start is called before the first frame update void Start() { bShouldDestroyOnDeath = false; pCon = GetComponentInChildren <InputSystem_PlayerController>(); playerState = GetComponentInChildren <PlayerStateScript>(); playerSource = GetComponent <AudioSource>(); PlayerStats = GetComponent <PlayerStatsScript>(); PlayerStats.UpdateHealthText(); playerUI = FindObjectOfType <ID_PlayerUI>().gameObject; }
private void OnEnable() { GetPlayer = FindObjectOfType <Player>(); pCon = FindObjectOfType <InputSystem_PlayerController>(); styleSliderScript = FindObjectOfType <ID_StyleSlider>(); optionsMenu = FindObjectOfType <ID_OptionsMenu>().gameObject; CharMenu = FindObjectOfType <ID_CharMenu>().gameObject; healthbar = FindObjectOfType <ID_PlayerHealthSlider>(); statsScript = FindObjectOfType <PlayerStatsScript>(); interactText = FindObjectOfType <ID_InteractText>().gameObject; }
void Awake() { GetPlayerConfig = FindObjectOfType <PlayerConfig>(); pCon = GetComponentInParent <InputSystem_PlayerController>(); PlayerCamera = gameObject.GetComponent <Camera>(); PlayerCharacter = FindObjectOfType <Player>().gameObject; if (LookSensitivity <= 0.0f) { LookSensitivity = 5.0f; } // else // { // LookSensitivity = GetPlayerConfig.currentMouseSensitivity; // } }
void Awake() { pCon = GetComponentInParent <InputSystem_PlayerController>(); PlayerCamera = Camera.main; PlayerCharacter = FindObjectOfType <Player>().gameObject; }