// Start is called before the first frame update
    void Start()
    {
        bShouldDestroyOnDeath = false;
        pCon         = GetComponentInChildren <InputSystem_PlayerController>();
        playerState  = GetComponentInChildren <PlayerStateScript>();
        playerSource = GetComponent <AudioSource>();
        PlayerStats  = GetComponent <PlayerStatsScript>();

        PlayerStats.UpdateHealthText();
        playerUI = FindObjectOfType <ID_PlayerUI>().gameObject;
    }
Beispiel #2
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 private void OnEnable()
 {
     GetPlayer         = FindObjectOfType <Player>();
     pCon              = FindObjectOfType <InputSystem_PlayerController>();
     styleSliderScript = FindObjectOfType <ID_StyleSlider>();
     optionsMenu       = FindObjectOfType <ID_OptionsMenu>().gameObject;
     CharMenu          = FindObjectOfType <ID_CharMenu>().gameObject;
     healthbar         = FindObjectOfType <ID_PlayerHealthSlider>();
     statsScript       = FindObjectOfType <PlayerStatsScript>();
     interactText      = FindObjectOfType <ID_InteractText>().gameObject;
 }
Beispiel #3
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    void Awake()
    {
        GetPlayerConfig = FindObjectOfType <PlayerConfig>();
        pCon            = GetComponentInParent <InputSystem_PlayerController>();
        PlayerCamera    = gameObject.GetComponent <Camera>();
        PlayerCharacter = FindObjectOfType <Player>().gameObject;

        if (LookSensitivity <= 0.0f)
        {
            LookSensitivity = 5.0f;
        }
        // else
        // {
        //     LookSensitivity = GetPlayerConfig.currentMouseSensitivity;
        // }
    }
 void Awake()
 {
     pCon            = GetComponentInParent <InputSystem_PlayerController>();
     PlayerCamera    = Camera.main;
     PlayerCharacter = FindObjectOfType <Player>().gameObject;
 }