private void OnManipulationUpdated(KinectManipulationUpdatedEventArgs args) { var dragableElement = this.Element; if (!(dragableElement.Parent is Canvas)) { return; } var delta = args.Delta.Translation; var translationPoint = new Point(delta.X, delta.Y); var translatedPoint = InputPointerManager.TransformInputPointerCoordinatesToWindowCoordinates(translationPoint, this.kinectRegion.Bounds); var offsetY = Canvas.GetTop(dragableElement); var offsetX = Canvas.GetLeft(dragableElement); if (double.IsNaN(offsetY)) { offsetY = 0; } if (double.IsNaN(offsetX)) { offsetX = 0; } Canvas.SetTop(dragableElement, offsetY + translatedPoint.Y); Canvas.SetLeft(dragableElement, offsetX + translatedPoint.X); }
internal HandInScreenEngagementModel(int engagedPeopleAllowed, InputPointerManager inputPointerManager) { this.EngagedPeopleAllowed = engagedPeopleAllowed; this.inputPointerManager = inputPointerManager; var kinectCoreWindow = KinectCoreWindow.GetForCurrentThread(); kinectCoreWindow.PointerMoved += this.kinectCoreWindow_PointerMoved; this.handsToEngage = new List<BodyHandPair>(); this.pointerPoints = new List<KinectPointerPoint>(); }
internal HandInScreenEngagementModel(int engagedPeopleAllowed, InputPointerManager inputPointerManager) { this.EngagedPeopleAllowed = engagedPeopleAllowed; this.inputPointerManager = inputPointerManager; var kinectCoreWindow = KinectCoreWindow.GetForCurrentThread(); kinectCoreWindow.PointerMoved += this.kinectCoreWindow_PointerMoved; this.handsToEngage = new List <BodyHandPair>(); this.pointerPoints = new List <KinectPointerPoint>(); }