public override void ControllerStart() { base.ControllerStart(); if (model.autoRigMappingOnStart) { AutomaticRigMapping(); } // Set default configuration if needed if (model.configuration == null) { model.configuration = BasicHelpers.FindScriptableObject <InputConfiguration>(HPTK.core.defaultConfAssets); } if (model.configuration == null) { Debug.LogError("Any InputConfiguration found in InputModel or HPTK.core.defaultConfAssets. The module cannot continue"); gameObject.SetActive(false); return; } // Input data for finger tips can be ignored as it will depend on the master hand model // This array MUST match model.inputDataProvider.bones[] model.bonesToUpdate = new BoneModel[19] { model.rigMap.wrist, model.rigMap.forearm, model.rigMap.thumb0, model.rigMap.thumb1, model.rigMap.thumb2, model.rigMap.thumb3, model.rigMap.index1, model.rigMap.index2, model.rigMap.index3, model.rigMap.middle1, model.rigMap.middle2, model.rigMap.middle3, model.rigMap.ring1, model.rigMap.ring2, model.rigMap.ring3, model.rigMap.pinky0, model.rigMap.pinky1, model.rigMap.pinky2, model.rigMap.pinky3 }; if (!model.inputDataProvider) { model.inputDataProvider = HPTK.core.GetDefaultIdp(model.hand.side); } if (model.inputDataProvider) // Force/Trigger set function from property { model.view.inputDataProvider = model.inputDataProvider; } else { Debug.LogWarning("InputModel.InputDataProvider is not assigned on Start"); } // Get weights for noise reduction (WMA) model.wmaWeights = InputHelpers.GetLinearWeights(model.configuration.windowSize); // Conf shortcut conf = model.configuration; }