private void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { baseUI.CollapseAll(); } inputFSM.ProcessInput(); }
public void Update() { stateMachine.ProcessInput(); }
private void Update() { inputStateMachine.ProcessInput(); }
private void Update() { //Debug.Log( Globals.MouseToWorld()); worldMapInput.ProcessInput(); }
// Update is called once per frame void Update() { inputFSM.ProcessInput(); }