Exemple #1
0
    private void Update()
    {
        if (Input.GetKeyDown(KeyCode.Escape))
        {
            baseUI.CollapseAll();
        }

        inputFSM.ProcessInput();
    }
 public void Update()
 {
     stateMachine.ProcessInput();
 }
 private void Update()
 {
     inputStateMachine.ProcessInput();
 }
    private void Update()
    {
        //Debug.Log( Globals.MouseToWorld());

        worldMapInput.ProcessInput();
    }
Exemple #5
0
 // Update is called once per frame
 void Update()
 {
     inputFSM.ProcessInput();
 }