Exemple #1
0
    public void InitMenu(BoardManager boardManager)
    {
        this.boardManager = boardManager;

        selector = boardManager.Selector;
        inputFSM = boardManager.inputFSM;
    }
    // Start is called before the first frame update
    void Start()
    {
        GenerateDemoCampaign de = new GenerateDemoCampaign();

        s                += "Debug" + "\n";
        debug.text        = s;
        currentCampaign   = SaveLoadManager.LoadFile(FilePath.CampaignFolder + default_campaign_name) as Campaign;
        currentCampaign   = de.campaign;
        inputStateMachine = new InputFSM(new BlockUserInputState());
    }
    private void InitInputState()
    {
        worldMapelectorInstance.InitSelector(this);
        worldMapelectorInstance.MoveSelectorTo(playerAvatarGO.position.X, playerAvatarGO.position.Y);


        NavigateWorldInputState currstate = new NavigateWorldInputState(this, worldMapUIManager);

        worldMapInput = new InputFSM(currstate);
    }
 public void NewInput()
 {
     if (currentAction.IsChoiceAction())
     {
         stateMachine = new InputFSM(new CutsceneChoiceState(this, currentAction as ChoiceAction, CinematicStatus.RelationshipScene));
     }
     else if (currentAction.IsDialogueAction())
     {
         stateMachine = new InputFSM(new CutsceneDialoguInput(this, cs, currentAction));
     }
     else
     {
         //our default input state
         stateMachine = new InputFSM(new BlockUserInputState());
         StartCoroutine(currentAction.ExecuteAction(this));
     }
 }
Exemple #5
0
    // Use this for initialization
    void Start()
    {
        Globals.currState = GameState.Base;

        SaveStateBase stat = (SaveStateBase)(SaveLoadManager.LoadFile(FilePath.CurrentSaveFilePath));

        campaign = stat.campaign;

        contentContainer = campaign.contentLibrary;

        baseUI.campaign = campaign;

        baseMap = Globals.campaign.GetMapDataContainer().mapDB.GetCopy(stat.baseID);

        atlas = Resources.Load <SpriteAtlas>(FilePath.TileSetAtlas);

        PrintBoard();

        inputFSM = new InputFSM(new BlockUserInputState());
    }
Exemple #6
0
    void Start()
    {
        _instance = this;

        //Just a testing thing
        if (Globals.campaign == null)
        {
            Debug.Log("DEPENDICIES INJECTED");

            GenerateDemoCampaign dcm = new GenerateDemoCampaign();
            Globals.campaign = dcm.campaign;

            campaign = dcm.campaign;
            party    = campaign.currentparty;

            currentMission         = campaign.GetMissionData("test_mission_00");
            currentMission.started = false;
            SavedFileMission state = new SavedFileMission(campaign, currentMission);
            FilePath.CurrentSaveFilePath = SaveLoadManager.GenerateSaveStateFilePath(state.campaign.GetFileName());
            SaveLoadManager.AutoSaveCampaignProgress(state);
        }
        else
        {
            campaign = Globals.campaign;
            party    = campaign.currentparty;
        }


        //Actual initialization starts here
        Globals.currState = GameState.Combat;


        SavedFileMission file = SaveLoadManager.LoadFile(FilePath.CurrentSaveFilePath) as SavedFileMission;

        currentMission = file.currentMission;

        currMap = Globals.campaign.GetMapDataContainer().mapDB.GetCopy(currentMission.mapName);

        if (currentMission.started)
        {
            for (int x = 0; x < currMap.sizeX; x++)
            {
                for (int y = 0; y < currMap.sizeY; y++)
                {
                    currMap.tileBoard[x, y] = file.TileTypeStates[x, y].GetKey();
                }
            }
        }

        inputFSM = new InputFSM(new BlockUserInputState());
        atlas    = Resources.Load <SpriteAtlas>(FilePath.TileSetAtlas);

        GenerateBoard();

        //we are loading a mission
        if (currentMission.started)
        {
            StartBattleFromLoad();

            for (int x = 0; x < currMap.sizeX; x++)
            {
                for (int y = 0; y < currMap.sizeY; y++)
                {
                    pathfinding.tiles[x, y].tileGO.ChangeTileType(file.TileTypeStates[x, y]);

                    foreach (TileEffect effect in file.TileEffectStates[x, y])
                    {
                        if (effect is AuraTileEffect)
                        {
                            //pathfinding.tiles[x, y].AddTileEffect(effect.Copy() as AuraTileEffect);
                        }
                        else
                        {
                            pathfinding.tiles[x, y].AddTileEffect(effect.Copy() as TileEffect);
                        }
                    }
                }
            }

            turnManager.globalTurnSpeed = file.currentTurnSpeed;
        }
        else // we starting a new mission
        {
            Globals.cutsceneData = null;
            InitBattledata();

            //ui.TurnOffInfoPanels();
            currentMission.started = true;
        }
    }
 public GameplayInput()
 {
     InputFSM = new InputFSM();
 }