private void Start()
    {
        rotX = 0;
        rotY = 0;

        if (GameObject.Find("MenuManager"))
        {
            optionsMenu.GetComponent <Menu>().Regrets();
        }



        InputControls.SystemActions systemActionsVar = GameManager.Instance.InputControls.System;

        if (GameObject.Find("MenuManager"))
        {
            systemActionsVar.ToggleOptions.performed += context => optionsMenu.GetComponent <Menu>().OptionsToggle();
        }
    }
    private void Start()
    {
        InputControls.SystemActions systemActions = InputControls.System;

        systemActions.ToggleCursor.performed += context => ToggleCursor();
    }