private void Start() { rotX = 0; rotY = 0; if (GameObject.Find("MenuManager")) { optionsMenu.GetComponent <Menu>().Regrets(); } InputControls.SystemActions systemActionsVar = GameManager.Instance.InputControls.System; if (GameObject.Find("MenuManager")) { systemActionsVar.ToggleOptions.performed += context => optionsMenu.GetComponent <Menu>().OptionsToggle(); } }
private void Start() { InputControls.SystemActions systemActions = InputControls.System; systemActions.ToggleCursor.performed += context => ToggleCursor(); }