protected override IEnumerable <ISceneStrategy> GenerateInitialSceneStrategyList()
 {
     return(InitialSceneNameList.Select(x => SceneStrategyMap[x]));
 }
 protected override IEnumerable <ISceneStrategy> GenerateInitialSceneStrategyList()
 {
     return(InitialSceneNameList.Select(GetOrCreateSceneStrategy));
 }