protected override IEnumerable <ISceneStrategy> GenerateInitialSceneStrategyList()
 {
     return(InitialSceneNameList.Select(x => SceneStrategyMap[x]));
 }
Beispiel #2
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 protected override IEnumerable <ISceneStrategy> GenerateInitialSceneStrategyList()
 {
     return(InitialSceneNameList.Select(GetOrCreateSceneStrategy));
 }