Exemple #1
0
 //behaviour
 void Die()
 {
     //Debug.Log("Trigger Die");
     died = true;
     menu.GameOver();
     //Time.timeScale = 0;
     //MasterData.currentLevel = 0;
     //Application.LoadLevel ("World Map");
 }
Exemple #2
0
 void Die()
 {
     menu.GameOver();
 }