public void Retornar() { IngameAudioManager.PlaySFX(clickSound); Time.timeScale = 1; gm.ChangeState(GameManager.GameState.GAME); }
public void Inicio() { IngameAudioManager.PlaySFX(clickSound); Time.timeScale = 1; gm.Reset(); SceneManager.LoadScene("StartGameScene"); }
void Awake() { _instance = this; if (music) { ambienceSource.loop = true; ambienceSource.clip = music; ambienceSource.Play(); } }
private void Die() { TargetsOverTheTable--; IngameAudioManager.PlaySFX(glassSound); if (TargetsOverTheTable <= 0) { gm.win(); } Destroy(gameObject); }
public void selectScene() { IngameAudioManager.PlaySFX(clickSound); switch (this.gameObject.name) { case "Level1": gm.setCurrentLevel(1); SceneManager.LoadScene("Level_1"); break; case "Level2": gm.setCurrentLevel(2); SceneManager.LoadScene("Level_2"); break; case "Level3": gm.setCurrentLevel(3); SceneManager.LoadScene("Level_3"); break; case "Level4": gm.setCurrentLevel(4); SceneManager.LoadScene("Level_4"); break; case "Level5": gm.setCurrentLevel(5); SceneManager.LoadScene("Level_5"); break; case "Level6": gm.setCurrentLevel(6); SceneManager.LoadScene("Level_6"); break; case "Level7": gm.setCurrentLevel(7); SceneManager.LoadScene("Level_7"); break; case "Level8": gm.setCurrentLevel(8); SceneManager.LoadScene("Level_8"); break; case "Level9": gm.setCurrentLevel(9); SceneManager.LoadScene("Level_9"); break; } }