// // public void Build(Unit building, Transform parent, Player currentPlayer){ // GameObject newObject = Instantiate(building, parent); // newObject.transform.parent = parent; //// if(newObject.GetComponent<Cuartel>()) newObject.GetComponent<Cuartel>().owner = currentPlayer; //// if (building.GetComponent<Unidad> ().UnitType.Equals (TypeOfUnit.Turret)) { //// //// } // building.GetComponent<Unidad>().Owner = currentPlayer; // } public Unidad BuildUnit(GameObject newUnit, Hex placement, List <Unidad> ListToAdd) { if (resource != null) { resource = null; } // newUnit es un prefab. Hex es donde se ha clickado. if (Owner.oxygen >= costeOxigeno && Owner.enzymes >= costeEnzimas) { GameObject newObject = Instantiate(newUnit, placement.transform); Unidad unit = newObject.GetComponent <Unidad>(); newObject.transform.position = placement.worldObject.transform.position; newObject.SetActive(true); if (unit.unitType.Equals(TypeOfUnit.WalkableUnit)) { newObject.GetComponent <Unidad> ().pathfinding.tileX = placement.tileX; newObject.GetComponent <Unidad> ().pathfinding.tileY = placement.tileY; } else { iM.AddInfluencePoint(newObject); } unit.Owner = this.Owner; //unit.Owner.Squad.Add(unit); ListToAdd.Add(unit); Owner.Buy(unit); return(unit); } return(null); }